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<blockquote data-quote="perivas" data-source="post: 125826" data-attributes="member: 2746"><p>Playing a wizard is not an easy feat for some people. It sometimes requires patience and forethought. Good ability to think on one's feet can get one much further than anything else.</p><p></p><p>I suggest that he creates a human sorceror. Firstly, he can bypass the need to prepare spells, which could have severely limited his abilities. Secondly, I suggest that he plays a combat-oriented sorceror. That way, he gets to fling his spells, but will be able to generally help the group fairly easily. </p><p></p><p>Of course, his personality style may call for some other orientation, but generally, a human combat-oriented sorceror will be a significant help for any group that tends to enter combat and does not really require much finesse to play.</p><p></p><p>As for fleshing out this type of character, I suggest choosing just one theme and maxing out the spells in this theme. Utility-wise, this probably makes for a weak character but it does tend to keep one who is indecisive or conducive to fads to maintain a fairly good character. Part of the problem with sorcerors is the limited number of spells, but if your friend chooses only one spell theme, my guess is that he'll turn out to be quite a force to be reckoned with. </p><p></p><p>My suggestion: go with a fire sorceror...burnings hands, combust, agnazzar's scorcher, fireball, and wall of fire. Just pick as many fire spells as he can; it makes a suprisingly fun character to play. As for feats, go with bloodline of fire (if possible), spell focus (evocation), greater spell focus (evocation) and martial weapon proficiency (long sword). Then buy a flaming sword and a cloak of fire resistance or the like if possible.</p><p></p><p>That might seem one-dimensional, but it can be fun to play.</p></blockquote><p></p>
[QUOTE="perivas, post: 125826, member: 2746"] Playing a wizard is not an easy feat for some people. It sometimes requires patience and forethought. Good ability to think on one's feet can get one much further than anything else. I suggest that he creates a human sorceror. Firstly, he can bypass the need to prepare spells, which could have severely limited his abilities. Secondly, I suggest that he plays a combat-oriented sorceror. That way, he gets to fling his spells, but will be able to generally help the group fairly easily. Of course, his personality style may call for some other orientation, but generally, a human combat-oriented sorceror will be a significant help for any group that tends to enter combat and does not really require much finesse to play. As for fleshing out this type of character, I suggest choosing just one theme and maxing out the spells in this theme. Utility-wise, this probably makes for a weak character but it does tend to keep one who is indecisive or conducive to fads to maintain a fairly good character. Part of the problem with sorcerors is the limited number of spells, but if your friend chooses only one spell theme, my guess is that he'll turn out to be quite a force to be reckoned with. My suggestion: go with a fire sorceror...burnings hands, combust, agnazzar's scorcher, fireball, and wall of fire. Just pick as many fire spells as he can; it makes a suprisingly fun character to play. As for feats, go with bloodline of fire (if possible), spell focus (evocation), greater spell focus (evocation) and martial weapon proficiency (long sword). Then buy a flaming sword and a cloak of fire resistance or the like if possible. That might seem one-dimensional, but it can be fun to play. [/QUOTE]
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