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help with adventure suggestions: BBEGs are quarreling ex-lovers.
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9657917" data-attributes="member: 42856"><p>They hate each other, War of the Roses way. They have TEN years to plan every little sweet details on how they will piss off the other. If it happened long enough, they might already know that their curse is to be prisonners of their passion, so maybe even killing the other one doesn't prevent the tomb from re-emerging the next decade, so they can get all-in on their goal. Expect a lot of fighting to annoy the other the most for the next 10 years... all planned in careful details (they both know the layout of the tombe like the back of their hand and they have a lot of time to prepare for their 12 hours of fighting).</p><p></p><p>Except the PCs happens to be there. It's the game changer.</p><p></p><p>Have them encounter, at the entrance of the tomb, ghosts wearing age-old equipment, obviously afraid, shouting in Old Common and running through them, only to be dissipated by the rays of the sun.</p><p></p><p> The BBEGS will both try to convince the PCs to help them, and to foil the other's attempt to enroll them at the same time. They are BBEGs, so they probably are unhappy with their current state of undeath, unable ot actually run a good evil scheme. They'll try to task the characters to (a) selectively get rid of their curse (b) awaken another of their servant that can actually be trusted to resurrect them (c) resume a millenia-old plan that was 95% completed at the time of their death.</p><p></p><p>The PCs would probably be wary of getting involved with two competing ghosts begging them for help in a suspicious tomb. But the reward might be worth it. After all, why shouldn't they help the rightful and honourable king that was betrayed by a skilled assassin disguised as his loving wife he had murdered hours before, and why shouldn't they help a poor servant that was seduced by a king with promise of everlasting love and got betrayed after he used her? In between their pleas, they're throwing Horrid Wiltings, Meteor Swarms and Mass Animate Chainsaws at each other, of course.</p><p></p><p>At some point the heroes might want to help one of them <em>just to avoid collateral damage from their feud. </em>They get warnings and pieces of the story on the way into the tomb (from murals and other decorative elements of the tomb, from the story of the servants that were killed when they died to serve them forever, from the diary of earlier adventurers that died decades or centuries ago trying to plunder the tomb...), and when they are at the bottom of it, they are noticed by the lovers. Will they reach the surface alive? Will they pledge themselves to one of the lover so that he accept to teleport them home safely after they swore to accomplish the BBEG's request? Or will they refuse to cooperate and risk suffering the dreaded Evard's Invasive Tentacles spell?</p><p></p><p>Do not hesitate to give your pair of BBEGs lair effects so they can alter the tomb on the way out: it would be too easy if the characters already know the perfect way to take, wouldn't it? Also, have several helpful, yet fragile, devices on the way in, like an elevator, that can easily be destroyed by a mistargetted Fireball.</p><p></p><p>A TPK would just have the characters' ghosts, 10 years later, try to escape the tomb before sunrise...</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9657917, member: 42856"] They hate each other, War of the Roses way. They have TEN years to plan every little sweet details on how they will piss off the other. If it happened long enough, they might already know that their curse is to be prisonners of their passion, so maybe even killing the other one doesn't prevent the tomb from re-emerging the next decade, so they can get all-in on their goal. Expect a lot of fighting to annoy the other the most for the next 10 years... all planned in careful details (they both know the layout of the tombe like the back of their hand and they have a lot of time to prepare for their 12 hours of fighting). Except the PCs happens to be there. It's the game changer. Have them encounter, at the entrance of the tomb, ghosts wearing age-old equipment, obviously afraid, shouting in Old Common and running through them, only to be dissipated by the rays of the sun. The BBEGS will both try to convince the PCs to help them, and to foil the other's attempt to enroll them at the same time. They are BBEGs, so they probably are unhappy with their current state of undeath, unable ot actually run a good evil scheme. They'll try to task the characters to (a) selectively get rid of their curse (b) awaken another of their servant that can actually be trusted to resurrect them (c) resume a millenia-old plan that was 95% completed at the time of their death. The PCs would probably be wary of getting involved with two competing ghosts begging them for help in a suspicious tomb. But the reward might be worth it. After all, why shouldn't they help the rightful and honourable king that was betrayed by a skilled assassin disguised as his loving wife he had murdered hours before, and why shouldn't they help a poor servant that was seduced by a king with promise of everlasting love and got betrayed after he used her? In between their pleas, they're throwing Horrid Wiltings, Meteor Swarms and Mass Animate Chainsaws at each other, of course. At some point the heroes might want to help one of them [I]just to avoid collateral damage from their feud. [/I]They get warnings and pieces of the story on the way into the tomb (from murals and other decorative elements of the tomb, from the story of the servants that were killed when they died to serve them forever, from the diary of earlier adventurers that died decades or centuries ago trying to plunder the tomb...), and when they are at the bottom of it, they are noticed by the lovers. Will they reach the surface alive? Will they pledge themselves to one of the lover so that he accept to teleport them home safely after they swore to accomplish the BBEG's request? Or will they refuse to cooperate and risk suffering the dreaded Evard's Invasive Tentacles spell? Do not hesitate to give your pair of BBEGs lair effects so they can alter the tomb on the way out: it would be too easy if the characters already know the perfect way to take, wouldn't it? Also, have several helpful, yet fragile, devices on the way in, like an elevator, that can easily be destroyed by a mistargetted Fireball. A TPK would just have the characters' ghosts, 10 years later, try to escape the tomb before sunrise... [/QUOTE]
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