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Help with Alignment Bookkeeping
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<blockquote data-quote="Thorvald Kviksverd" data-source="post: 240829" data-attributes="member: 1495"><p>Here's a little something that <strong>mmadsen</strong>, myself, and others cooked up a few months ago--unfortunately, the original thread was lost in the changeover, so this is only dimly remembered...</p><p></p><p>(Those familiar with <em>Pendragon</em> will recognize much of this.)</p><p></p><p>The alignments are recorded in diametrically opposed pairs <span style="color: yellow">Lawful/Chaotic</span> and <span style="color: yellow">Good/Evil</span>. </p><p></p><p><span style="color: yellow">The sum of these pairs totals 20.</span> For example, a character with a score of 12 in Lawful would have a score of 8 in Chaotic.</p><p></p><p><span style="color: yellow">A score of 13+ in one of these aspects gives the player the relevant alignment.</span> For example, a character with 3 Lawful/Chaotic 17 would be considered Chaotic.</p><p></p><p><span style="color: yellow">--If neither value is greater than 12, the character is considered Neutral with respect to that aspect.</span></p><p></p><p><span style="color: yellow">--Each time a character performs a Lawful/Chaotic or Good/Evil act, he receives one or more checks by the relevant aspect, depending upon the magnitude of the act.</span></p><p><span style="color: yellow"></span></p><p><span style="color: yellow">--Roll one d20 (one at a time) for each check by an aspect, if the roll is greater than the current value increase the value by one (and decrease the opposed aspect by a similar amount).</span></p><p></p><p>I would suggest starting characters off with scores of 15 if they choose Lawful, Chaotic, Good, and/or Evil as their starting alignment aspects, while assigning a score of 10 if they choose to be Neutral.</p><p></p><p>For example, I want my Ranger to begin as Neutral Good. His starting values will be as follows...</p><p></p><p><span style="color: yellow">10 Lawful/Chaotic 10 (Neutral)</span></p><p><span style="color: yellow"></span></p><p><span style="color: yellow">15 Good/Evil 5 (Good)</span></p><p></p><p>Note: The closer you get to "perfection" with regard to a certain aspect, the harder it becomes to attain, and the easier it becomes to fall away from. I think this is a nice touch.</p><p></p><p>In addition to using this as an alignment tracking system, you could also use it as a means of influencing N/PCs behavior, <em>ala Pendragon</em> (but that's another topic).</p><p></p><p>Hope this provides some ideas <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Thorvald Kviksverd, post: 240829, member: 1495"] Here's a little something that [b]mmadsen[/b], myself, and others cooked up a few months ago--unfortunately, the original thread was lost in the changeover, so this is only dimly remembered... (Those familiar with [i]Pendragon[/i] will recognize much of this.) The alignments are recorded in diametrically opposed pairs [color=yellow]Lawful/Chaotic[/color] and [color=yellow]Good/Evil[/color]. [color=yellow]The sum of these pairs totals 20.[/color] For example, a character with a score of 12 in Lawful would have a score of 8 in Chaotic. [color=yellow]A score of 13+ in one of these aspects gives the player the relevant alignment.[/color] For example, a character with 3 Lawful/Chaotic 17 would be considered Chaotic. [color=yellow]--If neither value is greater than 12, the character is considered Neutral with respect to that aspect.[/color] [color=yellow]--Each time a character performs a Lawful/Chaotic or Good/Evil act, he receives one or more checks by the relevant aspect, depending upon the magnitude of the act. --Roll one d20 (one at a time) for each check by an aspect, if the roll is greater than the current value increase the value by one (and decrease the opposed aspect by a similar amount).[/color] I would suggest starting characters off with scores of 15 if they choose Lawful, Chaotic, Good, and/or Evil as their starting alignment aspects, while assigning a score of 10 if they choose to be Neutral. For example, I want my Ranger to begin as Neutral Good. His starting values will be as follows... [color=yellow]10 Lawful/Chaotic 10 (Neutral) 15 Good/Evil 5 (Good)[/color] Note: The closer you get to "perfection" with regard to a certain aspect, the harder it becomes to attain, and the easier it becomes to fall away from. I think this is a nice touch. In addition to using this as an alignment tracking system, you could also use it as a means of influencing N/PCs behavior, [i]ala Pendragon[/i] (but that's another topic). Hope this provides some ideas :) [/QUOTE]
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