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<blockquote data-quote="Thorvald Kviksverd" data-source="post: 243516" data-attributes="member: 1495"><p>It is somewhat reminiscent of <em>Pendragon</em>--no surprise there I suppose <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>You have ratings in Law, Chaos, and The Balance.</p><p></p><p>An experience check is made against the current value on a d100. Rolling greater than the current value increases the score by d6 points (or d8 for Chaos). (For scores of 100 or more this chance is equal to Int as a percentage.)</p><p></p><p>GMs may also assign points for certain acts. Interestingly, IIRC, there is no provision made for reducing these scores--except for the Balance in a couple of limited circumstances.</p><p></p><p>When a score is at least 20 points higher than the others you may declare an allegiance to that force and accrue certain benefits.</p><p></p><p>When a score rises above 100 you may attempt to become a champion of that force, and accrue even greater benefits.</p><p></p><p>When having an allegiance you must roll greater than the relevant score to act contrary to it freely--otherwise you lose the benefits associated with it, and may become marked as an enemy.</p><p></p><p>I think that's pretty much the basics.</p><p></p><p>BTW, this is from the <strong>non</strong>-d20 version.</p></blockquote><p></p>
[QUOTE="Thorvald Kviksverd, post: 243516, member: 1495"] It is somewhat reminiscent of [i]Pendragon[/i]--no surprise there I suppose ;) You have ratings in Law, Chaos, and The Balance. An experience check is made against the current value on a d100. Rolling greater than the current value increases the score by d6 points (or d8 for Chaos). (For scores of 100 or more this chance is equal to Int as a percentage.) GMs may also assign points for certain acts. Interestingly, IIRC, there is no provision made for reducing these scores--except for the Balance in a couple of limited circumstances. When a score is at least 20 points higher than the others you may declare an allegiance to that force and accrue certain benefits. When a score rises above 100 you may attempt to become a champion of that force, and accrue even greater benefits. When having an allegiance you must roll greater than the relevant score to act contrary to it freely--otherwise you lose the benefits associated with it, and may become marked as an enemy. I think that's pretty much the basics. BTW, this is from the [b]non[/b]-d20 version. [/QUOTE]
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