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Help with alternative racial powers.
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<blockquote data-quote="Psikus" data-source="post: 4719002" data-attributes="member: 66049"><p>Off the top of my head:</p><p> -Draconic fury (Dragon Breath mk 2). Same stats as Dragon Breath (minor action, attack roll, damage roll), but it is a close burst 1 rather than a blast, and it becomes physical damage. <em>Flavor: The dragonborn enters a momentary frenzy, landing blows on all adjacent creatures</em></p><p>- Fey step mk2. Same as Fey Step, but shifting instead of teleporting. This power allows you to shift through difficult terrain.</p><p>- Infernal Instincts (replaces Fire Resistance). You gain a +2 to all defenses against attacks that deal fire damage.</p><p></p><p>Balance-wise, these may be a bit weaker than their counterparts, but I think they would still be very playable. The greatest stretch is the fire resistance replacement, but avoidance is more easily justified by mundane means than resistance. Consider it the effect of expertise and knowledge of a kind of enemy, much like Dwarves' Dodge Giants.</p><p></p><p>You probably want to take a look at some feats, too. I don't know if stuff like Hellfire Blood (which applies to unnatural, fire attacks, that the tiefling has gained through class, not race) would be fair for you. On the other hand, if you take that kind of things away, there might be too little of the original race left. Some feats affecting the changed features would need changes, too.</p><p></p><p>- Enlarged Dragon Breath becomes Greater Draconic Fury, which allows you to change the power's area to close burst 2. That would be a hell of a rampage.</p><p></p><p>Not sure if that is what you had in mind, but I hope it helps.</p></blockquote><p></p>
[QUOTE="Psikus, post: 4719002, member: 66049"] Off the top of my head: -Draconic fury (Dragon Breath mk 2). Same stats as Dragon Breath (minor action, attack roll, damage roll), but it is a close burst 1 rather than a blast, and it becomes physical damage. [I]Flavor: The dragonborn enters a momentary frenzy, landing blows on all adjacent creatures[/I] - Fey step mk2. Same as Fey Step, but shifting instead of teleporting. This power allows you to shift through difficult terrain. - Infernal Instincts (replaces Fire Resistance). You gain a +2 to all defenses against attacks that deal fire damage. Balance-wise, these may be a bit weaker than their counterparts, but I think they would still be very playable. The greatest stretch is the fire resistance replacement, but avoidance is more easily justified by mundane means than resistance. Consider it the effect of expertise and knowledge of a kind of enemy, much like Dwarves' Dodge Giants. You probably want to take a look at some feats, too. I don't know if stuff like Hellfire Blood (which applies to unnatural, fire attacks, that the tiefling has gained through class, not race) would be fair for you. On the other hand, if you take that kind of things away, there might be too little of the original race left. Some feats affecting the changed features would need changes, too. - Enlarged Dragon Breath becomes Greater Draconic Fury, which allows you to change the power's area to close burst 2. That would be a hell of a rampage. Not sure if that is what you had in mind, but I hope it helps. [/QUOTE]
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Help with alternative racial powers.
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