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Help with alternative racial powers.
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<blockquote data-quote="PrecociousApprentice" data-source="post: 4719668" data-attributes="member: 61449"><p>These are good. I like the dragonborn battle cry mechanic Firelance. </p><p></p><p>I really don't need a low magic setting. I just want to decouple magic from races. My campaign usually is pretty heavy in reskinning. I usually run games that have much different races in the world than the PHB allows. I then tell the players to reskin the PHB races into the races allowable in my campaign. They are usually human, goblin, a generic "fey", or anthropomorphic animal people. By allowing the reskin, I give them a much broader mechanical foundation to create their character, but still limit or change races for story reasons.</p><p></p><p>The magical races prove to be a problem for many reskin projects. A dragonborn reskinned into a bearman barbarian is really gimped if they choose to not use their fire breath, but seems stupid when they do. Giving them a huge shout that scares the crap out of nearby enemies is perfect. A magical bamphing elf is OK to some, but reskinned as a normal human thief acrobat that teleports all over the battlefield can be stupid. Give them the ability to tumble around attacks and make huge jumps, and it seems a lot better.</p><p></p><p>I definitely like the idea that I should keep attacks as attacks, movement as movement, and defenses as defenses. This makes total sense.</p><p></p><p>Thanks guys.</p></blockquote><p></p>
[QUOTE="PrecociousApprentice, post: 4719668, member: 61449"] These are good. I like the dragonborn battle cry mechanic Firelance. I really don't need a low magic setting. I just want to decouple magic from races. My campaign usually is pretty heavy in reskinning. I usually run games that have much different races in the world than the PHB allows. I then tell the players to reskin the PHB races into the races allowable in my campaign. They are usually human, goblin, a generic "fey", or anthropomorphic animal people. By allowing the reskin, I give them a much broader mechanical foundation to create their character, but still limit or change races for story reasons. The magical races prove to be a problem for many reskin projects. A dragonborn reskinned into a bearman barbarian is really gimped if they choose to not use their fire breath, but seems stupid when they do. Giving them a huge shout that scares the crap out of nearby enemies is perfect. A magical bamphing elf is OK to some, but reskinned as a normal human thief acrobat that teleports all over the battlefield can be stupid. Give them the ability to tumble around attacks and make huge jumps, and it seems a lot better. I definitely like the idea that I should keep attacks as attacks, movement as movement, and defenses as defenses. This makes total sense. Thanks guys. [/QUOTE]
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Help with alternative racial powers.
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