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Help with an Alchemist Class
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<blockquote data-quote="Inari" data-source="post: 1182974" data-attributes="member: 14554"><p>Dear god... something tells me you've been whatching Full Metal Alchemist <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> it rocks! (for those of you who don't know, Full Metal Alchemist is an anime series where the main characters get into a bad mess after trying human transmutation).</p><p></p><p>Most of it seems though taken directly from the series (the 3 episodes that have been released, anyways). I was also thinking about this, a bit, but I don't think I'd want to add alchemists to my Rokugan adventure <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Anywhos, the trick would be to balance them correctly, and even create 2-3 variants of the alchemist.</p><p>Main alchemist would be the general alchemist, with some colorful abilities sprayed across the levels with a low BaB and perhaps d6 hp, along with 4+int skill points. Likely have a alchemy progression (something like spells for wizards, just different).</p><p>Then have the warrior alchemist, sorta like the psionic warrior, with interesting things like "spontanious weapon summoning" and "alchemy without a transmution circle," each taking two "alchemy slots" (sorta like spell slots from AU).</p><p>I'm sure any one of us that's seen FMA aggrees that there are endless more ways to make further classes.</p></blockquote><p></p>
[QUOTE="Inari, post: 1182974, member: 14554"] Dear god... something tells me you've been whatching Full Metal Alchemist :D it rocks! (for those of you who don't know, Full Metal Alchemist is an anime series where the main characters get into a bad mess after trying human transmutation). Most of it seems though taken directly from the series (the 3 episodes that have been released, anyways). I was also thinking about this, a bit, but I don't think I'd want to add alchemists to my Rokugan adventure :p Anywhos, the trick would be to balance them correctly, and even create 2-3 variants of the alchemist. Main alchemist would be the general alchemist, with some colorful abilities sprayed across the levels with a low BaB and perhaps d6 hp, along with 4+int skill points. Likely have a alchemy progression (something like spells for wizards, just different). Then have the warrior alchemist, sorta like the psionic warrior, with interesting things like "spontanious weapon summoning" and "alchemy without a transmution circle," each taking two "alchemy slots" (sorta like spell slots from AU). I'm sure any one of us that's seen FMA aggrees that there are endless more ways to make further classes. [/QUOTE]
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Help with an Alchemist Class
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