Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Help with an alternate cosmology?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kae'Yoss" data-source="post: 2970876" data-attributes="member: 4134"><p>Here's the cosmology I intend to use in my homebrew:</p><p></p><p>There are Three cosmoses: The material cosmos, the elemental cosmos, and the divine cosmos. Each cosmos has one or more planes, which are usually infinite, but blend into each other (something that shouldn't be possible by all means of logic, but the universe was created before anyone invented logic)</p><p></p><p>The deific or divine cosmos provides the ephemeral building blocks - the ideals, alignments, and the like. Throughout the cosmos, you can imagine a cross. One of the two axes of this cross is good/evil, the other is order/chaos. A plane's location in relation to the cross determines its alignment (a plane that is strongly evil aligned, is far out down (if down means evil), one that is mildly evil and mildly chaotic would be somewhere in the lower right corner (down for evil and right for chaos - but not all the way for either). This could accomodate more or less unlimited "outer planes", some more evil/good/chaotic/lawful, some less so, some mildly neutral (in the vicinity of the middle point), with the outlands (or their equivalent) smack in the middle.</p><p></p><p>The elemental cosmos has planes for each element. Please note that I intended to use Elements of Magic here, so there will be quite a few elements. There's several axes here: Fire/Water, Earth/Air, Death/Live, and the planes are aligned just like elements are aligned in EoM (so somewhere between fire and earth, you find magma, between death and stone, you find metal)</p><p></p><p>The material cosmos has several planes that make up a planet each. I was thinking of 4 main planets where mortals usually live (each one tied to one of the primary elements - with the fire planet having more desert, water planet less land, and so on). The planets share one orbit, and are connected with countless portals - some of the bigger cities even exist on several planets in several places, being connected by colossal portals.</p><p></p><p>The other planets are - to take inspiration from our own solar system - named after deities. Greater deities get their own planet, and lesser ones get a moon around the planet of the god they serve. Example: Let's assume FR deities. There would be a planet Mystra, with a Moon Azuth, one named Savras, and the dark Moon Velsharoon.</p><p></p><p>Travel to those planets isn't possible. While the deities have abodes in the divine cosmos, they also have palaces and other homes here, and it is here where people go after they die.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 2970876, member: 4134"] Here's the cosmology I intend to use in my homebrew: There are Three cosmoses: The material cosmos, the elemental cosmos, and the divine cosmos. Each cosmos has one or more planes, which are usually infinite, but blend into each other (something that shouldn't be possible by all means of logic, but the universe was created before anyone invented logic) The deific or divine cosmos provides the ephemeral building blocks - the ideals, alignments, and the like. Throughout the cosmos, you can imagine a cross. One of the two axes of this cross is good/evil, the other is order/chaos. A plane's location in relation to the cross determines its alignment (a plane that is strongly evil aligned, is far out down (if down means evil), one that is mildly evil and mildly chaotic would be somewhere in the lower right corner (down for evil and right for chaos - but not all the way for either). This could accomodate more or less unlimited "outer planes", some more evil/good/chaotic/lawful, some less so, some mildly neutral (in the vicinity of the middle point), with the outlands (or their equivalent) smack in the middle. The elemental cosmos has planes for each element. Please note that I intended to use Elements of Magic here, so there will be quite a few elements. There's several axes here: Fire/Water, Earth/Air, Death/Live, and the planes are aligned just like elements are aligned in EoM (so somewhere between fire and earth, you find magma, between death and stone, you find metal) The material cosmos has several planes that make up a planet each. I was thinking of 4 main planets where mortals usually live (each one tied to one of the primary elements - with the fire planet having more desert, water planet less land, and so on). The planets share one orbit, and are connected with countless portals - some of the bigger cities even exist on several planets in several places, being connected by colossal portals. The other planets are - to take inspiration from our own solar system - named after deities. Greater deities get their own planet, and lesser ones get a moon around the planet of the god they serve. Example: Let's assume FR deities. There would be a planet Mystra, with a Moon Azuth, one named Savras, and the dark Moon Velsharoon. Travel to those planets isn't possible. While the deities have abodes in the divine cosmos, they also have palaces and other homes here, and it is here where people go after they die. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help with an alternate cosmology?
Top