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Help with an Archer build that doesn't suck...
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<blockquote data-quote="LiL KiNG" data-source="post: 5703962" data-attributes="member: 83799"><p>Ok, so the power that be seem to favor certain weapons (and races) over others. Spiked chain over whips, melee (any) over ranged... 80 types of elves… etc.</p><p></p><p>We're in a 3.5 FR game one of our guys is deploying for a while so we're going to put our group on hold and run some new characters in the interim. I want to go from being a dps twf build to an archery build, but there isn’t a lot of love for archers (unless you have tons of plat). So I’m stuck right now.</p><p> </p><p> For race I’m looking at either wild elf for the +2 Str/Dex and strongarm bracers to use a large greatbow (still think I’d need EWP though) or half-giant for powerful build and a large greatbow – but the -2 Dex hit hurts.</p><p> With the elf I could take one level of cleric for war/elf domains (can I take elf domain if I’m not an elf?) for free point blank shot and weapon focus, but feats aren’t too big of a concern yet because we can take up to two flaws for bonus feats. Skills I can figure out later so not too concerned about those either. Would love a race with +Dex and darkvision, but I dig the +Str so I can use mighty composite bows better too… lesser tiefling seems like it might be an OK alternative.</p><p> </p><p> The build is what is bothering me, we will be fairly low level (assuming 6) and I want to be effective. So;</p><p> Mystic Ranger 6</p><p> Barbarian (ranger sub from UA) 1/Fighter 4/Order of Bow Initiate 1 (eventually get Scout 3 in there)</p><p> Barb (“) 1/ elf Cleric 1/Fighter 4</p><p> Ranger 3/Scout 3</p><p> ??</p><p> </p><p> I want high BAB, if I’m going to take any spell casting from Ranger I want to be good at it to use some of the spells from CoR. Fighter 4 would be for weapon spec of course, but the skill points and dead level bite, and eventually greater weapon spec. I know people don’t like OoBI but looking at it, its not that bad. You get to threaten adjacent w/ranged and fire with impunity at level 2 and level 10 extends your precision range to 60’ – late in the game but still nice. The +1d8 dmg shot as a standard action isn’t that bad if you combine it with Scout for the skirmish damage, you’ll want to be moving to get skirmish anyway so you could move 10+ ft and on your standard attack action get the OoBI precision damage and the Scouts skirmish damage added…</p><p> </p><p> Also, since I am usually into melee build I’ve grown fond of the barbarian pouncing charger build – is there anything like that for ranged? Being able to move and still get a full attack? I found a few magic items that will make your move a swift action, but they are very limited 1 or 2/day type things.</p><p> </p><p> Any thoughts, advice, suggestions? A better class/race combo? </p><p> All books allowed but no 3rd party (I may try to get the DM to OK Mystic Ranger if that seems the best bet)</p></blockquote><p></p>
[QUOTE="LiL KiNG, post: 5703962, member: 83799"] Ok, so the power that be seem to favor certain weapons (and races) over others. Spiked chain over whips, melee (any) over ranged... 80 types of elves… etc. We're in a 3.5 FR game one of our guys is deploying for a while so we're going to put our group on hold and run some new characters in the interim. I want to go from being a dps twf build to an archery build, but there isn’t a lot of love for archers (unless you have tons of plat). So I’m stuck right now. For race I’m looking at either wild elf for the +2 Str/Dex and strongarm bracers to use a large greatbow (still think I’d need EWP though) or half-giant for powerful build and a large greatbow – but the -2 Dex hit hurts. With the elf I could take one level of cleric for war/elf domains (can I take elf domain if I’m not an elf?) for free point blank shot and weapon focus, but feats aren’t too big of a concern yet because we can take up to two flaws for bonus feats. Skills I can figure out later so not too concerned about those either. Would love a race with +Dex and darkvision, but I dig the +Str so I can use mighty composite bows better too… lesser tiefling seems like it might be an OK alternative. The build is what is bothering me, we will be fairly low level (assuming 6) and I want to be effective. So; Mystic Ranger 6 Barbarian (ranger sub from UA) 1/Fighter 4/Order of Bow Initiate 1 (eventually get Scout 3 in there) Barb (“) 1/ elf Cleric 1/Fighter 4 Ranger 3/Scout 3 ?? I want high BAB, if I’m going to take any spell casting from Ranger I want to be good at it to use some of the spells from CoR. Fighter 4 would be for weapon spec of course, but the skill points and dead level bite, and eventually greater weapon spec. I know people don’t like OoBI but looking at it, its not that bad. You get to threaten adjacent w/ranged and fire with impunity at level 2 and level 10 extends your precision range to 60’ – late in the game but still nice. The +1d8 dmg shot as a standard action isn’t that bad if you combine it with Scout for the skirmish damage, you’ll want to be moving to get skirmish anyway so you could move 10+ ft and on your standard attack action get the OoBI precision damage and the Scouts skirmish damage added… Also, since I am usually into melee build I’ve grown fond of the barbarian pouncing charger build – is there anything like that for ranged? Being able to move and still get a full attack? I found a few magic items that will make your move a swift action, but they are very limited 1 or 2/day type things. Any thoughts, advice, suggestions? A better class/race combo? All books allowed but no 3rd party (I may try to get the DM to OK Mystic Ranger if that seems the best bet) [/QUOTE]
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