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Help with an Archer build that doesn't suck...
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<blockquote data-quote="Ranger19k" data-source="post: 5704612" data-attributes="member: 98621"><p>I second swift hunter. I've probably recommended it 10 times on these boards for archer builds. I just find it fun.</p><p></p><p>I will also recommend against OoBI. I understand your point that the precision damage can be useful because scout skirmish damage is limited to the times when you move more than 10' and thus can only standard action anyways, but this is actually using skirmish the wrong way. Instead of embracing the limitation to a single standard attack, you should be looking into legal ways to increase those attacks and still get the skirmish damage. Good solutions include Travel Devotion or Anklets of Translocation (MIC) to allow 10' movement and still full attack with rapid shot for full skirmish damage on each. Or, many-shot and then greater many shot feats allowing for you to use your normal move and then still take multiple shots with skirmish damage on each. Either one of these solutions is head and shoulders above gimping yourself with OoBI.</p><p></p><p> The only really cool ability that OoBI gets is the close combat shot at second level, but instead of wasting two levels to get it via the prestige class, I've found that just memorizing the Arrow Mind spell (SpC) gets the job done in spades. Honestly, in most combats you won't need close combat shot (if you find you do, you might be doing something wrong), but for the times when you do get dragged in, one or two memorized Arrow Minds and a couple Pearls of Power (1st level) for a mere 1,000gp each really do the job well and completely eliminate the necessity to waste two levels in OoBI.</p><p></p><p>Just a thought.</p></blockquote><p></p>
[QUOTE="Ranger19k, post: 5704612, member: 98621"] I second swift hunter. I've probably recommended it 10 times on these boards for archer builds. I just find it fun. I will also recommend against OoBI. I understand your point that the precision damage can be useful because scout skirmish damage is limited to the times when you move more than 10' and thus can only standard action anyways, but this is actually using skirmish the wrong way. Instead of embracing the limitation to a single standard attack, you should be looking into legal ways to increase those attacks and still get the skirmish damage. Good solutions include Travel Devotion or Anklets of Translocation (MIC) to allow 10' movement and still full attack with rapid shot for full skirmish damage on each. Or, many-shot and then greater many shot feats allowing for you to use your normal move and then still take multiple shots with skirmish damage on each. Either one of these solutions is head and shoulders above gimping yourself with OoBI. The only really cool ability that OoBI gets is the close combat shot at second level, but instead of wasting two levels to get it via the prestige class, I've found that just memorizing the Arrow Mind spell (SpC) gets the job done in spades. Honestly, in most combats you won't need close combat shot (if you find you do, you might be doing something wrong), but for the times when you do get dragged in, one or two memorized Arrow Minds and a couple Pearls of Power (1st level) for a mere 1,000gp each really do the job well and completely eliminate the necessity to waste two levels in OoBI. Just a thought. [/QUOTE]
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