Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help with an Archer (How many people gonna ask this? ;))
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rackhir" data-source="post: 828794" data-attributes="member: 149"><p>Axiomatic is the lawful. Anarchic is the chaotic.</p><p></p><p>Personally, I've never been fond of the AA. Their main ability the + arrows is trumped by GMW, which if you are in a party with 17th level Wiz and Cleric you should have no shortage of. Or as part of your equipment you could buy a Quiver of Endless +5 GMW arrows. So you really shouldn't have to worry about running out of + arrows. Buy a small supply for "just in case" though.</p><p></p><p>Now lets look at their other abilites.</p><p></p><p>Imbue arrow - Basically useless. Any spells that can be imbued are long enough ranged as to be pointless to imbue. Second as you only have 1 lv of wizard you won't have any good spells anyway. </p><p></p><p>Seeker Arrow - Nice but it's only 1/day and though the SRD is somewhat unclear on this, I believe it is the only attack you get that round.</p><p></p><p>Phase Arrow - Ditto for Seeker Arrow</p><p></p><p>Hail of Arrows - Now this one is SWEET, but again it's only 1/day and you can pick it up as a feat once you hit epic levels, which isn't that far away.</p><p></p><p>Arrow of Death - Sounds nice, but it's only a DC20 fort save. Most high level monsters can make that in their sleep. </p><p></p><p>So aside from Hail of Arrows, which you can pick up in 4 levels anyway, all of the AA's abilities are of at best limited use.</p><p></p><p>A DWS/Peerless Archer would wipe the floor with an AA the way you've built him.</p><p></p><p>One other thing, unless your DM has modified the Multiclassing rules, you are going to suffer an XP penalty for having Ranger 1 / Fighter 4, setup. Elves have Wizard as favored class not Ranger or Fighter. </p><p></p><p>So, I would go Fighter 6/OoBI 2/DWS 7/PA 2. OoBI gets you the Combat shot ability. DWS I think gets you up to a x5 crit (don't have books) and I think PA 2 gets you Power Shot.</p><p></p><p>As far as magic items go.</p><p></p><p>Bow (fill in Later) 100k</p><p></p><p>Hewlet's Handy Haversack is a must, it more or less eliminates weight for your gear and you can stick a nearly never ending supply of arrows in one. 2k Gold</p><p></p><p>Bracers of Archery - +2 to hit +1 to damage is always worth while. 5k</p><p></p><p></p><p>Something to grant flight. You NEED mobility. There are a number of ways to do this.</p><p></p><p>Mythril chain shirt - Probably want Med Fortification (75% chance to negate Crits/sneak attacks) and +5 enchantment. 66k gold</p><p></p><p>Rings - Evasion (Save for no damage on AE spells) and either Free Movement (Immune to Hold X or any spells that restrict movement, inc underwater) or +5 Protection Ring. They cost 25k, 40k and 50k respectively.</p><p></p><p>Any or all of these are obviously extremely useful. They are each 36k.</p><p></p><p>Amulet of health (+6) </p><p>Belt of giant strength (+6)</p><p>Gloves of Dexterity (+6)</p><p></p><p>Beads of Force are very useful at 2k a pop. Particularly if you tie them to the front of your arrows. I'd take at least 5 for 10k.</p><p></p><p>Cloak of Displacement (Major) - 50k for a 50% miss chance vs ALL attacks.</p><p></p><p>Dark Blue Ioun stone - Grants the Alertness feat. 8k</p><p>Vibrant purple Ioun stone - Stores six levels of spells, 12k. A myriad of uses.</p><p></p><p>Lense of Detection - +10 to Search and Wilderness Lore skills. 3.5k</p></blockquote><p></p>
[QUOTE="Rackhir, post: 828794, member: 149"] Axiomatic is the lawful. Anarchic is the chaotic. Personally, I've never been fond of the AA. Their main ability the + arrows is trumped by GMW, which if you are in a party with 17th level Wiz and Cleric you should have no shortage of. Or as part of your equipment you could buy a Quiver of Endless +5 GMW arrows. So you really shouldn't have to worry about running out of + arrows. Buy a small supply for "just in case" though. Now lets look at their other abilites. Imbue arrow - Basically useless. Any spells that can be imbued are long enough ranged as to be pointless to imbue. Second as you only have 1 lv of wizard you won't have any good spells anyway. Seeker Arrow - Nice but it's only 1/day and though the SRD is somewhat unclear on this, I believe it is the only attack you get that round. Phase Arrow - Ditto for Seeker Arrow Hail of Arrows - Now this one is SWEET, but again it's only 1/day and you can pick it up as a feat once you hit epic levels, which isn't that far away. Arrow of Death - Sounds nice, but it's only a DC20 fort save. Most high level monsters can make that in their sleep. So aside from Hail of Arrows, which you can pick up in 4 levels anyway, all of the AA's abilities are of at best limited use. A DWS/Peerless Archer would wipe the floor with an AA the way you've built him. One other thing, unless your DM has modified the Multiclassing rules, you are going to suffer an XP penalty for having Ranger 1 / Fighter 4, setup. Elves have Wizard as favored class not Ranger or Fighter. So, I would go Fighter 6/OoBI 2/DWS 7/PA 2. OoBI gets you the Combat shot ability. DWS I think gets you up to a x5 crit (don't have books) and I think PA 2 gets you Power Shot. As far as magic items go. Bow (fill in Later) 100k Hewlet's Handy Haversack is a must, it more or less eliminates weight for your gear and you can stick a nearly never ending supply of arrows in one. 2k Gold Bracers of Archery - +2 to hit +1 to damage is always worth while. 5k Something to grant flight. You NEED mobility. There are a number of ways to do this. Mythril chain shirt - Probably want Med Fortification (75% chance to negate Crits/sneak attacks) and +5 enchantment. 66k gold Rings - Evasion (Save for no damage on AE spells) and either Free Movement (Immune to Hold X or any spells that restrict movement, inc underwater) or +5 Protection Ring. They cost 25k, 40k and 50k respectively. Any or all of these are obviously extremely useful. They are each 36k. Amulet of health (+6) Belt of giant strength (+6) Gloves of Dexterity (+6) Beads of Force are very useful at 2k a pop. Particularly if you tie them to the front of your arrows. I'd take at least 5 for 10k. Cloak of Displacement (Major) - 50k for a 50% miss chance vs ALL attacks. Dark Blue Ioun stone - Grants the Alertness feat. 8k Vibrant purple Ioun stone - Stores six levels of spells, 12k. A myriad of uses. Lense of Detection - +10 to Search and Wilderness Lore skills. 3.5k [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help with an Archer (How many people gonna ask this? ;))
Top