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Help with an Archer (How many people gonna ask this? ;))
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<blockquote data-quote="bret" data-source="post: 830034" data-attributes="member: 713"><p>You said that your friend is taking a Wizard, right?</p><p></p><p>You might drop a hint his way that it would be good for him to be able to create arrows via Craft skill and Fabricate spell. </p><p></p><p>As for him taking a Chain Spell feat, instead you might want to buy a lesser rod of Chaining and 'borrow it' to him each day for use with a GMW. That way, he doesn't use up a feat.</p><p></p><p>Everyone has already covered the standard builds. Here is a somewhat different one:</p><p></p><p>20th level build:</p><p>FIghter4 / Wizard 4 / Arcane Archer 4 / Spellsword 8.</p><p></p><p>At 17th level:</p><p>Fighter 4 / Wizard 4 / Arcane Archer 4/Spellsword 5</p><p>BAB +13/+8/+3</p><p>Fort +12 Reflex +7 Will +10</p><p></p><p>HD 4d10 + 4d4 + 4d8 + 5d8</p><p></p><p></p><p>This would allow you to:</p><p>1. Cast as a 6th level wizard and eventually get up to 8th level wizard (4 wizard, starting +2 Spellsword, ending +4 Spellsword)</p><p>2. Imbue arrows with something better than Flaming Hands (Imbue from Arcane Archer)</p><p>3. Ignore spell failure 20% (Spellsword) which reduces the change of Arcane Failure by that amount. At 7th level it goes to 20% and at 9th level, it goes to 30%.</p><p>4. Once a day, be able to channel a spell through your weapon (in this case, arrow). Can only do first and second level spells to start.</p><p>5. Spellsword cache. Ability to use a weapon to hold the equivilent of a potion.</p><p></p><p>Spellsword also gets good Fort and Will saves, and a bonus feat at 8th level. The down side is the d8 HD and 3/4 BAB.</p><p></p><p>The spellsword is from Tome & Blood.</p><p></p><p><em>Edit: Needed to bump the wizard level to qualify for Spellsword. Should have checked the rules more carefully, shame on me.</em></p></blockquote><p></p>
[QUOTE="bret, post: 830034, member: 713"] You said that your friend is taking a Wizard, right? You might drop a hint his way that it would be good for him to be able to create arrows via Craft skill and Fabricate spell. As for him taking a Chain Spell feat, instead you might want to buy a lesser rod of Chaining and 'borrow it' to him each day for use with a GMW. That way, he doesn't use up a feat. Everyone has already covered the standard builds. Here is a somewhat different one: 20th level build: FIghter4 / Wizard 4 / Arcane Archer 4 / Spellsword 8. At 17th level: Fighter 4 / Wizard 4 / Arcane Archer 4/Spellsword 5 BAB +13/+8/+3 Fort +12 Reflex +7 Will +10 HD 4d10 + 4d4 + 4d8 + 5d8 This would allow you to: 1. Cast as a 6th level wizard and eventually get up to 8th level wizard (4 wizard, starting +2 Spellsword, ending +4 Spellsword) 2. Imbue arrows with something better than Flaming Hands (Imbue from Arcane Archer) 3. Ignore spell failure 20% (Spellsword) which reduces the change of Arcane Failure by that amount. At 7th level it goes to 20% and at 9th level, it goes to 30%. 4. Once a day, be able to channel a spell through your weapon (in this case, arrow). Can only do first and second level spells to start. 5. Spellsword cache. Ability to use a weapon to hold the equivilent of a potion. Spellsword also gets good Fort and Will saves, and a bonus feat at 8th level. The down side is the d8 HD and 3/4 BAB. The spellsword is from Tome & Blood. [i]Edit: Needed to bump the wizard level to qualify for Spellsword. Should have checked the rules more carefully, shame on me.[/i] [/QUOTE]
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Help with an Archer (How many people gonna ask this? ;))
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