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Help with an NPC assassin?
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<blockquote data-quote="Larrin" data-source="post: 5836071" data-attributes="member: 55816"><p>Reaction powers:</p><p>Hellish Riposte: Trigger: hit by a melee attack. effect: attacker takes X fire damage and assassin teleports 3 squares adjacent to creature. That creature also takes X fire damage. (perhaps you may want an attack)</p><p></p><p>faded but furirous: trigger: hit by an attack. effect: gain concealment until end of next turn. while concealed you have combat advantage vs triggering attacker.</p><p></p><p>Devilish theft: trigger:You are missed by an attack. Effect: attacker rolls damage as if he had hit. Your next basic attack you make may deal that much damage instead (if used before the end of your next turn)</p><p></p><p></p><p></p><p>minor powers:</p><p>Sadistic twist. Minor, target: a creature you hit with an attack this turn. attack vs fort: X ongoing dmg, save ends.</p><p></p><p>Stolen vitality: minor target: creature with temp hit points. effect: target takes X fire/necrotic damage, assassin gains x temp hit points (maybe require an attack vs will or fort)</p><p></p><p>Hellish Flicker: minor, you teleport 1 square. one creature adjacent before or after the teleport takes x fire damage.</p></blockquote><p></p>
[QUOTE="Larrin, post: 5836071, member: 55816"] Reaction powers: Hellish Riposte: Trigger: hit by a melee attack. effect: attacker takes X fire damage and assassin teleports 3 squares adjacent to creature. That creature also takes X fire damage. (perhaps you may want an attack) faded but furirous: trigger: hit by an attack. effect: gain concealment until end of next turn. while concealed you have combat advantage vs triggering attacker. Devilish theft: trigger:You are missed by an attack. Effect: attacker rolls damage as if he had hit. Your next basic attack you make may deal that much damage instead (if used before the end of your next turn) minor powers: Sadistic twist. Minor, target: a creature you hit with an attack this turn. attack vs fort: X ongoing dmg, save ends. Stolen vitality: minor target: creature with temp hit points. effect: target takes X fire/necrotic damage, assassin gains x temp hit points (maybe require an attack vs will or fort) Hellish Flicker: minor, you teleport 1 square. one creature adjacent before or after the teleport takes x fire damage. [/QUOTE]
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Help with an NPC assassin?
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