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Help With an Oddball Character Going Forward?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7499397" data-attributes="member: 6704184"><p>Thanks for the catch. Wrote that out on my phone, and apparently some misspelling of rapier went very wrong! </p><p></p><p>This game has a little more homebrew than the DM normally uses, because some of the concepts being thrown around in session 0 were hard to make work without them, but he is totally fine with where we are. He does challenge us quite a bit, but honestly, only 1 person in the 3 person group has a directly combat related bonus feat, so he isn't needing to beef up encounters due to feats. </p><p></p><p>The other homebrew is mostly my sword, and my wife's character's armor, and a repeating hand crossbow. Considering my character can't always use the hand bow, because it competes with Cunning Action, and sometimes it's just better to Booming Blade someone into a position where they are at a disadvantage if they don't move on their turn, and will take extra damage if they do. Can't do the Bonus Action attack if I don't first take the Attack Action. My sword is basically a middling power level wand that I can use as a rapier, and my wife's armor is mostly exploration benefits. </p><p></p><p>The wolf Familiar is good, but mostly she just can sometimes take two hits instead of one, and I can ride her sometimes. </p><p></p><p>We do ignore the loading property of the hand crossbow. </p><p></p><p>Most of my character's power is still just coming from his class features, in combat. Alchemy is good, too. Considering every time I want to rework a formula to concentrate it into a smaller package, I have to pay gold and spend downtime making checks to see how long (and expensive) the process is, I think it's a fair system. Especially since I'm then still turning gold into damage. </p><p></p><p>Anyway, yes, Sharpshooter might output more damage, but then I'd really feel silly continuing to focus on the sword.Maybe when I've increased my Dex up to 18. The main issue, I think, is that I like the idea of stabbing and then shooting, but Booming Blade ends up being really effective often enough that I mosty only use the xbow when I'm at range, and just double tap with it, or play the "Shoot from Stealth, move, Bonus Action Hide" game. </p><p></p><p>The Dm allows retraining at level up, as long as it makes sense, so I'll see how the rest of level 6 goes and see how things feel.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7499397, member: 6704184"] Thanks for the catch. Wrote that out on my phone, and apparently some misspelling of rapier went very wrong! This game has a little more homebrew than the DM normally uses, because some of the concepts being thrown around in session 0 were hard to make work without them, but he is totally fine with where we are. He does challenge us quite a bit, but honestly, only 1 person in the 3 person group has a directly combat related bonus feat, so he isn't needing to beef up encounters due to feats. The other homebrew is mostly my sword, and my wife's character's armor, and a repeating hand crossbow. Considering my character can't always use the hand bow, because it competes with Cunning Action, and sometimes it's just better to Booming Blade someone into a position where they are at a disadvantage if they don't move on their turn, and will take extra damage if they do. Can't do the Bonus Action attack if I don't first take the Attack Action. My sword is basically a middling power level wand that I can use as a rapier, and my wife's armor is mostly exploration benefits. The wolf Familiar is good, but mostly she just can sometimes take two hits instead of one, and I can ride her sometimes. We do ignore the loading property of the hand crossbow. Most of my character's power is still just coming from his class features, in combat. Alchemy is good, too. Considering every time I want to rework a formula to concentrate it into a smaller package, I have to pay gold and spend downtime making checks to see how long (and expensive) the process is, I think it's a fair system. Especially since I'm then still turning gold into damage. Anyway, yes, Sharpshooter might output more damage, but then I'd really feel silly continuing to focus on the sword.Maybe when I've increased my Dex up to 18. The main issue, I think, is that I like the idea of stabbing and then shooting, but Booming Blade ends up being really effective often enough that I mosty only use the xbow when I'm at range, and just double tap with it, or play the "Shoot from Stealth, move, Bonus Action Hide" game. The Dm allows retraining at level up, as long as it makes sense, so I'll see how the rest of level 6 goes and see how things feel. [/QUOTE]
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