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Help with Archer build
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<blockquote data-quote="Shallown" data-source="post: 1874654" data-attributes="member: 1368"><p>If you haven't invested in the Exotic great bow do so and get exotice weapon master which gives you the close combat shooting as one of its choices. This saves the dipping into order of the bow just for that. the Prereqs are fairly simple. It also has a few other ranged things like pin or disarm. don't remember off top of my head. </p><p></p><p>Great bow isn't a big leap in power but its nice to qualify for this class. Ask your GM if you can substitute the 4 ranks in weapon smithing craft for 4 ranks in bowyer fletcher instead. Seems logical and no big deal. </p><p></p><p>Just a few ideas to stretch out character progression for a while. You need Complete warrior to make it work though.</p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1874654, member: 1368"] If you haven't invested in the Exotic great bow do so and get exotice weapon master which gives you the close combat shooting as one of its choices. This saves the dipping into order of the bow just for that. the Prereqs are fairly simple. It also has a few other ranged things like pin or disarm. don't remember off top of my head. Great bow isn't a big leap in power but its nice to qualify for this class. Ask your GM if you can substitute the 4 ranks in weapon smithing craft for 4 ranks in bowyer fletcher instead. Seems logical and no big deal. Just a few ideas to stretch out character progression for a while. You need Complete warrior to make it work though. later [/QUOTE]
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