Help with armor enchantments

tankiller

First Post
In my current game I'm playing a lv11 barbarian. The party killed a red dragon and I one the scales to make some medium armor. I have a 10k gp budget (I can go alittle over by selling my +1 chain mail) for the armor enchantments. What do you all suggest for a barbarian in a group with 2 clerics, 1 Druid, 1 wizard, 1 sorc and a ranger.

Thanks ahead of time for any help.
 

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Assuming that the cost of the base armor is not included in that 10,000g, that gives you +3 equivalent armor with a little change left over. I would suggest at least +1 Death Ward for your armor. Death Ward is a +1 equivalent enchant in the MIC that protects you from 1 negative energy or death effect per day as an Immediate action. Your Fort save should be high enough as a Barb to make most saves, but there are a lot of negative energy attacks that don't allow saves. From Enervation to a Wight or Specter's touch to a lowly Ray of Enfeeblement, there are a number of them you just do not want.

Other than that, look for another +1 equivalent or just take the +2 enhancement base or save the money for another, more expensive boon later.
 

1) This is just for the Awesome, but how about the Called property for 2000gp? (MIC p.9)

As a standard action, teleport your armor from anywhere on the same Plane as you to around your body.

2) How about Intelligent armor? (DMG p.268) For 6000gp it can:
-Speak and read (Your armor buddy is more literate than you)
-2 mental stats at 16, one at 10 (Your armor buddy is probably smarter than you)
-60' Darkvision (Your armor buddy can see better than you)
-Hearing
-3 lesser powers

With the lesser powers, you can either choose a few spell-like abilities or +10 ranks in a skill. Investing +10 in Listen is always nifty to have a second set of ears at all times. Hold Person on an enemy 3/day could be fun for assisting a Barbarian. Cure Minor Wounds 3/day might be helpful for a Barbarian. There are plenty of other options, but that would be my suggestion.

3) Speed property for 6000gp (MIC p.14) Haste 3/day.

4) Retaliation property +2 4000gp (MIC p.14), everytime you take 10 or more points of damage in one shot, it hits back for 1d6.
 
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I don't know much about the the "newer" additions, but back in the day there was a Weightless Armor enhancement that you could buy for like 250 gp..cut the weight in half or even more. It was pretty much a staple for all of our created armors, especially at that ridiculous price..I was also going to suggest Haste, but have been beaten too it.
 

I don't know much about the the "newer" additions, but back in the day there was a Weightless Armor enhancement that you could buy for like 250 gp..cut the weight in half or even more. It was pretty much a staple for all of our created armors, especially at that ridiculous price..I was also going to suggest Haste, but have been beaten too it.

Mithral cuts weight in half.
 

1) This is just for the Awesome, but how about the Called property for 2000gp? (MIC p.9)

As a standard action, teleport your armor from anywhere on the same Plane as you to around your body.

Dude...I LIKE that!

The most amusing one I ever did was Armor Spikes of Dancing. Upon speaking the command word, they magically detach from the armor, orbiting the wearer like his own personal attack satellites until commanded to reattach.
 

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