Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Help with augmentation,
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="czak808" data-source="post: 3937294" data-attributes="member: 14902"><p>I am <u>not </u>a RAW lawyer... but, I am a believer in a balanced game. The players, as well as the DM, must understand that even if it's allowed by rules interpretation, it may not be good for the game.</p><p></p><p>The Weapon Augmentation infusions are for weapons, not wondrous items. Adding magical effects to non-associated items (DMG pg 288) can significantly increase the cost. This is why a Ring of Cold resistance 10 is 12,000gp and armor is 18,000gp (+50%). And, when you start stacking effects (DMG pg 282) the cost goes up even more.</p><p></p><p>The "equivalent +1 bonus or up to 10,000 gp" I interpret as whichever is less. If it was either or, why put in the +1? 10,000gp is more than a +2 weapon or +3 armor bonus. The gp limit is there for the energy resistance, slick, silent, etc... of armors and (if allowed) an adamantine or cold-iron weapon necessity. If the infusion augmentation is greater than the bonus allowed (Personal & Lesser +1, standard +3 or Greater +5) then the infusion fails.</p><p></p><p>Infusing a spell storing capacity is only +1, but it does not place the spell in the weapon. It only makes the weapon capable of storing the spell, and once used requires an outside source to replenish the spell. Making it an infinite use, command word activated, is again a significant expense. And, activating a magic item is almost always a standard action.</p></blockquote><p></p>
[QUOTE="czak808, post: 3937294, member: 14902"] I am [U]not [/U]a RAW lawyer... but, I am a believer in a balanced game. The players, as well as the DM, must understand that even if it's allowed by rules interpretation, it may not be good for the game. The Weapon Augmentation infusions are for weapons, not wondrous items. Adding magical effects to non-associated items (DMG pg 288) can significantly increase the cost. This is why a Ring of Cold resistance 10 is 12,000gp and armor is 18,000gp (+50%). And, when you start stacking effects (DMG pg 282) the cost goes up even more. The "equivalent +1 bonus or up to 10,000 gp" I interpret as whichever is less. If it was either or, why put in the +1? 10,000gp is more than a +2 weapon or +3 armor bonus. The gp limit is there for the energy resistance, slick, silent, etc... of armors and (if allowed) an adamantine or cold-iron weapon necessity. If the infusion augmentation is greater than the bonus allowed (Personal & Lesser +1, standard +3 or Greater +5) then the infusion fails. Infusing a spell storing capacity is only +1, but it does not place the spell in the weapon. It only makes the weapon capable of storing the spell, and once used requires an outside source to replenish the spell. Making it an infinite use, command word activated, is again a significant expense. And, activating a magic item is almost always a standard action. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help with augmentation,
Top