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Help with balancing a PC, or How To Nerf A Minotaur?
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<blockquote data-quote="Tenac" data-source="post: 4869673" data-attributes="member: 84586"><p>Ok, so, I need a bit of advice. I started up my first campaign a few months ago, having never played the game before. I got relatively lucky with players, and the party ended up with a fighter, a cleric, a wizard, and a bard, which pleased me to no end. However, one of the players, the fighter, was dead-set on being a minotaur. Looking at the game's racial modifiers for minotaurs, I originally deemed this an absurd notion, but ended up compromising with a set of (homebrew?) stats for Krynn minotaurs, which weren't as nuts. </p><p></p><p>Even so, he still ended up with a +6 Str modifier. Now, when he was a level one, the modifier was great, better than everyone else of course, but seemed to simply make him excel at his speciality. He was a fighter, he fought, no harm no foul. However, he is now a level six, and things are becoming a bit unstable at this point. He's got two attacks, one at a +14 and one at a +9, not counting any additional buffing on account of a Frenzy (he's a frenzied berzerker, too) or Inspire Courage. Not to mention, of course, he's doing it in full plate armor with a shield, bringing him up to a hefty 23 AC. </p><p></p><p>This is becoming something of a problem in terms of balance. The way things are, the rest of the party, especially the cleric and the bard, are content (or worse, reluctant but unable to disagree) to let him jump into the fray and take care of things, as he's usually able to hold his own against the worst. Just today, he single-handedly took down a medium black dragon, and made short work of a hydra I had doubled the MM's hp value for specifically to stand up to him. Frankly, it's become difficult to find a challenge for him that won't annhilate the rest of the party.</p><p></p><p>I know this is entirely my fault, and I need to remember this next time I try to "wing" balancing my PCs, but for the sake of my players' enjoyment, which is beginning to wane from inactivity, I feel the need to cut the big guy down a peg or two. I just don't know how to do that. Its not like he has some kind of ridiculous magic weapon I can just take away, or some enchantment I can dispel: he is just racially, statistically insane. So, I'm looking for some kind of exotic, or at least effective, ways to permanently reduce this behemoth down to an effective, but ultimately managable fighter. Any advice would be appreciated!</p><p></p><p>PS: Like I said, I realize this is all my fault. I know what pitfalls to avoid next time. Right now I'm just worried about keeping my players relatively happy while this campaign is going smoothly.</p></blockquote><p></p>
[QUOTE="Tenac, post: 4869673, member: 84586"] Ok, so, I need a bit of advice. I started up my first campaign a few months ago, having never played the game before. I got relatively lucky with players, and the party ended up with a fighter, a cleric, a wizard, and a bard, which pleased me to no end. However, one of the players, the fighter, was dead-set on being a minotaur. Looking at the game's racial modifiers for minotaurs, I originally deemed this an absurd notion, but ended up compromising with a set of (homebrew?) stats for Krynn minotaurs, which weren't as nuts. Even so, he still ended up with a +6 Str modifier. Now, when he was a level one, the modifier was great, better than everyone else of course, but seemed to simply make him excel at his speciality. He was a fighter, he fought, no harm no foul. However, he is now a level six, and things are becoming a bit unstable at this point. He's got two attacks, one at a +14 and one at a +9, not counting any additional buffing on account of a Frenzy (he's a frenzied berzerker, too) or Inspire Courage. Not to mention, of course, he's doing it in full plate armor with a shield, bringing him up to a hefty 23 AC. This is becoming something of a problem in terms of balance. The way things are, the rest of the party, especially the cleric and the bard, are content (or worse, reluctant but unable to disagree) to let him jump into the fray and take care of things, as he's usually able to hold his own against the worst. Just today, he single-handedly took down a medium black dragon, and made short work of a hydra I had doubled the MM's hp value for specifically to stand up to him. Frankly, it's become difficult to find a challenge for him that won't annhilate the rest of the party. I know this is entirely my fault, and I need to remember this next time I try to "wing" balancing my PCs, but for the sake of my players' enjoyment, which is beginning to wane from inactivity, I feel the need to cut the big guy down a peg or two. I just don't know how to do that. Its not like he has some kind of ridiculous magic weapon I can just take away, or some enchantment I can dispel: he is just racially, statistically insane. So, I'm looking for some kind of exotic, or at least effective, ways to permanently reduce this behemoth down to an effective, but ultimately managable fighter. Any advice would be appreciated! PS: Like I said, I realize this is all my fault. I know what pitfalls to avoid next time. Right now I'm just worried about keeping my players relatively happy while this campaign is going smoothly. [/QUOTE]
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