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Help with balancing a PC, or How To Nerf A Minotaur?
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<blockquote data-quote="Magesmiley" data-source="post: 4869747" data-attributes="member: 26292"><p>I think a big part of the problem here is not taking the level adjustment for minotaur abilities into account.</p><p></p><p>If your player really wants to play a minotaur, I'd recommend digging up a copy of Savage Species, which presents a balanced progression for a minotaur, and converting the character to that. In essence, the first 8 character levels are spend getting the abilities of a minotaur from the Monster Manual.</p><p></p><p>Tha 23 AC isn't too out of sight... I've had characters at that level that were pushing AC 30 before (with less damage dealing though).</p><p></p><p>If the player isn't interested in converting the character to something more balanced, shift the encounters towards ones where the other characters shine a bit more. Magic traps, interesting rooms where you can't just wade in and whack the enemy, numerous small creatures attacking at range. </p><p></p><p>Try some combined forces for the monsters. A low-level spellcaster or two can mix things up a lot. Consider trying a grease spell and see how his balance checks do.</p><p></p><p>Play the monsters according to their intelligence. Smart monsters (such as a dragon) should evaluate threats reasonably well and capitalize on likely weaknesses. Engaging a big burly fighter in a small room in melee slugfest is a losing tactic for (many) dragons - they should fly around out of reach and use a few breath weapon attacks first.</p><p></p><p>Quite honestly, its not that hard to deal with a character that's way out of control compared to everyone else. Traps will do wonders in this regard. A few energy draining undead would work too.</p></blockquote><p></p>
[QUOTE="Magesmiley, post: 4869747, member: 26292"] I think a big part of the problem here is not taking the level adjustment for minotaur abilities into account. If your player really wants to play a minotaur, I'd recommend digging up a copy of Savage Species, which presents a balanced progression for a minotaur, and converting the character to that. In essence, the first 8 character levels are spend getting the abilities of a minotaur from the Monster Manual. Tha 23 AC isn't too out of sight... I've had characters at that level that were pushing AC 30 before (with less damage dealing though). If the player isn't interested in converting the character to something more balanced, shift the encounters towards ones where the other characters shine a bit more. Magic traps, interesting rooms where you can't just wade in and whack the enemy, numerous small creatures attacking at range. Try some combined forces for the monsters. A low-level spellcaster or two can mix things up a lot. Consider trying a grease spell and see how his balance checks do. Play the monsters according to their intelligence. Smart monsters (such as a dragon) should evaluate threats reasonably well and capitalize on likely weaknesses. Engaging a big burly fighter in a small room in melee slugfest is a losing tactic for (many) dragons - they should fly around out of reach and use a few breath weapon attacks first. Quite honestly, its not that hard to deal with a character that's way out of control compared to everyone else. Traps will do wonders in this regard. A few energy draining undead would work too. [/QUOTE]
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Help with balancing a PC, or How To Nerf A Minotaur?
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