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Help with balancing gameplay?
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<blockquote data-quote="dragonfriend7738" data-source="post: 6089487" data-attributes="member: 6691820"><p>I'm running a campaign with some pretty decent players in it, and the game has lasted pretty long. Recently one of the player's original characters died (Phantasmal Killer backlash and he failed his own will and fort saves against his spell.)</p><p></p><p>Rather than have the party spend the 10k on reviving him, he used the opportunity to relieve his itch of character ADD and brought in a sniper based Scout. Gnome crossbow specialist with an optomized build for max skirmish capabilities.</p><p></p><p>I've got no issues with his build- everything is legit. My issue is that he is able to completely dominate any area of space (thanks to the increased range capabilities of the gnomish sight plus farshot feat.) He's brining more damage to the field than anyone other than our blast-happy caster, and causing my melee combatants to feel useless in any encounter that isn't swarming with undead. (The rogue has deathstrike bracers, which is the only slightly balancing thing he has against the sniper.)</p><p></p><p>Any suggestions on how to make the game enjoyable for a mostly melee based party with a ranged combatant who can deal multiple ranged attacks in a round that deal upwards of 20 points of damage each? (Repeating heavy crossbow, rapidshot, ect.)</p></blockquote><p></p>
[QUOTE="dragonfriend7738, post: 6089487, member: 6691820"] I'm running a campaign with some pretty decent players in it, and the game has lasted pretty long. Recently one of the player's original characters died (Phantasmal Killer backlash and he failed his own will and fort saves against his spell.) Rather than have the party spend the 10k on reviving him, he used the opportunity to relieve his itch of character ADD and brought in a sniper based Scout. Gnome crossbow specialist with an optomized build for max skirmish capabilities. I've got no issues with his build- everything is legit. My issue is that he is able to completely dominate any area of space (thanks to the increased range capabilities of the gnomish sight plus farshot feat.) He's brining more damage to the field than anyone other than our blast-happy caster, and causing my melee combatants to feel useless in any encounter that isn't swarming with undead. (The rogue has deathstrike bracers, which is the only slightly balancing thing he has against the sniper.) Any suggestions on how to make the game enjoyable for a mostly melee based party with a ranged combatant who can deal multiple ranged attacks in a round that deal upwards of 20 points of damage each? (Repeating heavy crossbow, rapidshot, ect.) [/QUOTE]
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