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Help with balancing gameplay?
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<blockquote data-quote="Dozen" data-source="post: 6089555" data-attributes="member: 6698275"><p>At this point? Best you can do is ask the Scout's player to give the rest a little lesson in book mastery. </p><p>Normally, I do not condone players goin two tiers above the weakest character in the party, but you already let the sniper in. Taking away from him when he hasn't done anything wrong is out of question, and, giving more loot or other advandages to the rest of the party when <em>they </em>are the one's who put less effort into their character's stats is just terrible. The lack of Optimization in itself <em>not</em> bad, but when somebody in the party suprasses the rest before you could stop him, the others needs to catch up. Besides, in a party high enough level to cast 4th level spells, the person who deals 30 or so damage to any creature on the battlefield counts among them as the groundbreaker build rather than the average, they are everything but 'pretty decent' for a combat-heavy game, given a world-wide comparison. A damage dealer build which cannot kill an unbuffed wizard of it's level on favorable ground and short notice is a joke, and if the other PCs are not explicitly there to maim the enemy, then what's their deal, exactly?</p><p></p><p>Alternatively, you could also tone down the combat element of your campaign and focus on roleplay, intrigue, politics, the usual package. Of course, that's only works when they have enough Charisma and points in relevant skills to support it.</p></blockquote><p></p>
[QUOTE="Dozen, post: 6089555, member: 6698275"] At this point? Best you can do is ask the Scout's player to give the rest a little lesson in book mastery. Normally, I do not condone players goin two tiers above the weakest character in the party, but you already let the sniper in. Taking away from him when he hasn't done anything wrong is out of question, and, giving more loot or other advandages to the rest of the party when [I]they [/I]are the one's who put less effort into their character's stats is just terrible. The lack of Optimization in itself [I]not[/I] bad, but when somebody in the party suprasses the rest before you could stop him, the others needs to catch up. Besides, in a party high enough level to cast 4th level spells, the person who deals 30 or so damage to any creature on the battlefield counts among them as the groundbreaker build rather than the average, they are everything but 'pretty decent' for a combat-heavy game, given a world-wide comparison. A damage dealer build which cannot kill an unbuffed wizard of it's level on favorable ground and short notice is a joke, and if the other PCs are not explicitly there to maim the enemy, then what's their deal, exactly? Alternatively, you could also tone down the combat element of your campaign and focus on roleplay, intrigue, politics, the usual package. Of course, that's only works when they have enough Charisma and points in relevant skills to support it. [/QUOTE]
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Help with balancing gameplay?
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