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Help with balancing my party
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<blockquote data-quote="Glomb175" data-source="post: 7158252" data-attributes="member: 6875619"><p>I've posted about my OP rogue before and I've been trying different ways of combating it for a few sessions now. </p><p></p><p>It's fair play that he's OP, he spent a lot of time making his character and optimised it perfectly whereas the other players didn't.</p><p></p><p>The problem is two fold:</p><p>1) He has a high initiative modifier so he is always (ALWAYS) top of the round</p><p>2) He has all these typical rogue feats like stealth, assassinate, crossbow expert, so he can deal like 50 damage in one turn.</p><p></p><p>So what was happening was he'd get the highest initiative and kill the big boss in one hit, then the rest of the group would mop up, and our cleric who always rolls lowest initiative doesn't get a turn.</p><p></p><p>So I tried three things.</p><p></p><p>First I tried one big boss so everyone got a turn, but the party would complain like "hang on, he dealt 10 damage, he dealt 15, he dealt 20, I dealt 50, how is this thing still alive"</p><p></p><p>So I tried lots of little enemies. This was the worst idea ever. Our party consists of 6 which is too big already. I pitted them against 12 goblins (two each), and a boss. On top of this I was also RP-ing an NPC, then our druid summoned 8 giant owls. So say our rogue was top of the round, he'd have to wait for 27 other people to take their turn before he could go again. That fight lasted way too long, which annoyed the party.</p><p></p><p>Thirdly I gave the party enchanted (cursed) items. Our rogue wanted cool enchanted daggers like Vax from critical role, but he's too strong as it is, and only level 5, I can't make him even more powerful at such an early level. So I looked up enchanted/cursed items and gave them out. (I posted another thread detailing them). This was mainly for fun and leads into the next campaign but also it allowed me to enhance the cleric's abilities and decrease the rogue's. The rogue was not happy about this. Understandably I guess, but he wasn't that hard done by.</p><p></p><p>So what now? I need to keep my players happy, but not punish them, but keep the combat fast paced, but not too powerful an enemy. So I'm turning to the excellent wisdom scores of the EN World forum.</p><p></p><p>Sent from my HTC 10 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="Glomb175, post: 7158252, member: 6875619"] I've posted about my OP rogue before and I've been trying different ways of combating it for a few sessions now. It's fair play that he's OP, he spent a lot of time making his character and optimised it perfectly whereas the other players didn't. The problem is two fold: 1) He has a high initiative modifier so he is always (ALWAYS) top of the round 2) He has all these typical rogue feats like stealth, assassinate, crossbow expert, so he can deal like 50 damage in one turn. So what was happening was he'd get the highest initiative and kill the big boss in one hit, then the rest of the group would mop up, and our cleric who always rolls lowest initiative doesn't get a turn. So I tried three things. First I tried one big boss so everyone got a turn, but the party would complain like "hang on, he dealt 10 damage, he dealt 15, he dealt 20, I dealt 50, how is this thing still alive" So I tried lots of little enemies. This was the worst idea ever. Our party consists of 6 which is too big already. I pitted them against 12 goblins (two each), and a boss. On top of this I was also RP-ing an NPC, then our druid summoned 8 giant owls. So say our rogue was top of the round, he'd have to wait for 27 other people to take their turn before he could go again. That fight lasted way too long, which annoyed the party. Thirdly I gave the party enchanted (cursed) items. Our rogue wanted cool enchanted daggers like Vax from critical role, but he's too strong as it is, and only level 5, I can't make him even more powerful at such an early level. So I looked up enchanted/cursed items and gave them out. (I posted another thread detailing them). This was mainly for fun and leads into the next campaign but also it allowed me to enhance the cleric's abilities and decrease the rogue's. The rogue was not happy about this. Understandably I guess, but he wasn't that hard done by. So what now? I need to keep my players happy, but not punish them, but keep the combat fast paced, but not too powerful an enemy. So I'm turning to the excellent wisdom scores of the EN World forum. Sent from my HTC 10 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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