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*Dungeons & Dragons
Help with balancing my party
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<blockquote data-quote="Hillsy7" data-source="post: 7158870" data-attributes="member: 6689191"><p>By my numbers, awesome equipment or clever multi-classing aside, the max he should be doing with a crossbow and assassinate is 8d6+4, or 52 and that's if he rolled 8 6's. The 'average' should be about half that, and an average non-crit should be about a quarter.</p><p></p><p>I meant give the bad guy something that stops him being surprised (therefore stops autocrit), it feels more like a resourceful enemy, and less like you nerfing the party. See also, Alarm spells. A big boss might have bought a number of alarm items he hangs above the doors in his hideout. Detect Trap, nope. Can you sneak through? Nope. Don't do this all the time, but yeah it's perfectly reasonable to nerf them every now and then. Assassin's exist - smart people take precautions.</p><p></p><p>Now, if this is the first time you've nerfed him and he's complaining - I'd start having a conversation about what kind of game he wants to play. Does he want to play whack-a-mole, where all you have is a hammer that you use all the time, or does he want to play something more complex where he's being challenged to find different approaches? Either is fine, but the game needs tailoring to that. Some people just really love one-shotting stuff, that's fine, or repeating the same complex tactic over and over. Again, brilliant. But the game needs to be built to reflect that, and his party-mates need to be on board too.</p><p></p><p>Question, does he get involved a lot in the non-combat stuff too??</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7158870, member: 6689191"] By my numbers, awesome equipment or clever multi-classing aside, the max he should be doing with a crossbow and assassinate is 8d6+4, or 52 and that's if he rolled 8 6's. The 'average' should be about half that, and an average non-crit should be about a quarter. I meant give the bad guy something that stops him being surprised (therefore stops autocrit), it feels more like a resourceful enemy, and less like you nerfing the party. See also, Alarm spells. A big boss might have bought a number of alarm items he hangs above the doors in his hideout. Detect Trap, nope. Can you sneak through? Nope. Don't do this all the time, but yeah it's perfectly reasonable to nerf them every now and then. Assassin's exist - smart people take precautions. Now, if this is the first time you've nerfed him and he's complaining - I'd start having a conversation about what kind of game he wants to play. Does he want to play whack-a-mole, where all you have is a hammer that you use all the time, or does he want to play something more complex where he's being challenged to find different approaches? Either is fine, but the game needs tailoring to that. Some people just really love one-shotting stuff, that's fine, or repeating the same complex tactic over and over. Again, brilliant. But the game needs to be built to reflect that, and his party-mates need to be on board too. Question, does he get involved a lot in the non-combat stuff too?? [/QUOTE]
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