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Help with balancing my party
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<blockquote data-quote="outsider" data-source="post: 7159277" data-attributes="member: 54690"><p>TBH, this guy sounds alot like me. He's created a murder machine that annihilates in combat. But he's also into rp. Considering he's a rogue, he quite likely is quite well equipped for the exploration pillar, and it's fairly likely he carved out some sort of social niche as well(deception being the way to go on assassin, due to the disguise stuff). This type of player is probably just somebody who just legitimately loves D&D, and throws himself into every aspect of it. The main drawback to this type of player is spotlight hogging(ie killing everything before other players get the chance, seeming to be better at all aspects of the game than the rest of the group, etc).</p><p></p><p>Some ways to deal with it are big bads that don't show up immediately(have a mook turn into an undead or get possessed by a demon or something when killed), have 2 big bads, have a big bad with a bodyguard, have a big bad that can survive the burst and recover, etc. Straight up denying him his abilities or weakening them will justifiably frustrate him. The trick is to let him do his thing(instantly splatter 1 enemy at the start of the fight) most of the time, but not making that instantly win the entire fight.</p></blockquote><p></p>
[QUOTE="outsider, post: 7159277, member: 54690"] TBH, this guy sounds alot like me. He's created a murder machine that annihilates in combat. But he's also into rp. Considering he's a rogue, he quite likely is quite well equipped for the exploration pillar, and it's fairly likely he carved out some sort of social niche as well(deception being the way to go on assassin, due to the disguise stuff). This type of player is probably just somebody who just legitimately loves D&D, and throws himself into every aspect of it. The main drawback to this type of player is spotlight hogging(ie killing everything before other players get the chance, seeming to be better at all aspects of the game than the rest of the group, etc). Some ways to deal with it are big bads that don't show up immediately(have a mook turn into an undead or get possessed by a demon or something when killed), have 2 big bads, have a big bad with a bodyguard, have a big bad that can survive the burst and recover, etc. Straight up denying him his abilities or weakening them will justifiably frustrate him. The trick is to let him do his thing(instantly splatter 1 enemy at the start of the fight) most of the time, but not making that instantly win the entire fight. [/QUOTE]
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