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*Pathfinder & Starfinder
Help with % based skill system
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<blockquote data-quote="The Human Target" data-source="post: 2098403" data-attributes="member: 22574"><p>I'm generally happy with the skill system at large, but I think it has some bugs to work out. But more than that we are trying to play a different style game than standard DnD. I'd like to make characters overall better at lower levels and less godlike at higher. So I decided to go with a fixed HP system that gives you more HP at lowers levels and less at higher. We're using modified versions of the generic base classes in Unearthed Arcana, a modified skill list, feats, talent trees for class abilities. Almost every mechanic will be altered from the core rules. I want more magic from the PCs and less from a boat load of items. So I'm tryinmg to find a skill system that works better than standard D20, if any exists. Now that I crunch some of the numbers I'm liking the d20 skill rules a bit more, but I still want to refine them somehow.</p></blockquote><p></p>
[QUOTE="The Human Target, post: 2098403, member: 22574"] I'm generally happy with the skill system at large, but I think it has some bugs to work out. But more than that we are trying to play a different style game than standard DnD. I'd like to make characters overall better at lower levels and less godlike at higher. So I decided to go with a fixed HP system that gives you more HP at lowers levels and less at higher. We're using modified versions of the generic base classes in Unearthed Arcana, a modified skill list, feats, talent trees for class abilities. Almost every mechanic will be altered from the core rules. I want more magic from the PCs and less from a boat load of items. So I'm tryinmg to find a skill system that works better than standard D20, if any exists. Now that I crunch some of the numbers I'm liking the d20 skill rules a bit more, but I still want to refine them somehow. [/QUOTE]
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Help with % based skill system
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