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General Tabletop Discussion
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Help with % based skill system
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<blockquote data-quote="Stalker0" data-source="post: 2099779" data-attributes="member: 5889"><p>Try this on for size:</p><p></p><p>It seems your problem is that players start putting their ranks in a few key skills, so they become very specilized. Certain checks they can't fail, and others they can never get.</p><p></p><p>Here's the system I use....first all crossclass skills no longer cost extra points, but you still can only max them to half of what your max ranks can be. So a first level fighter can take ranks in spot 1 for 1, but he can only have 2 ranks.</p><p></p><p>Second, after you have 15 ranks in a skill (you of course you could use any number you like), it costs double to increase it further. This represents a mastery level that is very hard to improve.</p><p></p><p>What I've noticed in my games with this system is players tend to have more diverse skill sets, and tend to have lower ranks. A few have bypassed the 15 rank stature, but they eventually start putting their ranks in other skills.</p><p></p><p>I think this will give you exactly what your looking for, more diverse skills at lower levels, but definately caps the power at higher ones.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 2099779, member: 5889"] Try this on for size: It seems your problem is that players start putting their ranks in a few key skills, so they become very specilized. Certain checks they can't fail, and others they can never get. Here's the system I use....first all crossclass skills no longer cost extra points, but you still can only max them to half of what your max ranks can be. So a first level fighter can take ranks in spot 1 for 1, but he can only have 2 ranks. Second, after you have 15 ranks in a skill (you of course you could use any number you like), it costs double to increase it further. This represents a mastery level that is very hard to improve. What I've noticed in my games with this system is players tend to have more diverse skill sets, and tend to have lower ranks. A few have bypassed the 15 rank stature, but they eventually start putting their ranks in other skills. I think this will give you exactly what your looking for, more diverse skills at lower levels, but definately caps the power at higher ones. [/QUOTE]
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Help with % based skill system
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