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Help with Beholder Eye Ideas
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<blockquote data-quote="AnotherGuy" data-source="post: 9842278" data-attributes="member: 7029930"><p>Establish lore regarding this solitary beholder - creation or escape from the Outer Realms.</p><p>If from the Outer Realms perhaps the users of these artifacts become slightly mad or adopt certain beholder-like tendencies (diet, senses, metamorphosis...etc)</p><p></p><p>I would not have all of the priests graft or use the eyes as amulets. Develop each user with a different personality and quirks as they are just as important as the artifacts. Also think about what has happened to the cult since they started using these artifacts.</p><p></p><p>1. <strong>Telekinesis</strong> - A setting/lair where there appear to be animated inanimate objects floating or moving about, but it is just latent telekinetic energy. Characters and their missile fire are repelled and thrown back would be fun, or things hurled at them or shoved on them (table, a barrage of chairs, shelf, a stack of books, a candlestick stand...etc).</p><p>Use the artifact as a Legendary Action or as a Reaction or Readied Reaction.</p><p></p><p>2. <strong>Fear </strong>- Use the setting/lair to highlight this power by playing to the various fear types (acrophobia, gephyrophobia, arachnophobia..etc).</p><p>Perhaps there are latent fear energies that last for a moment or more.</p><p>Don't be shy to develop lesser condition effects such as Hesitant - disADV on initiative checks.</p><p>Perhaps the user of this artifact has become mad or is as calculating as the Scarecrow (Batman)</p><p></p><p>3. <strong>Sleep</strong> - This one is fun, the cultists of this lair are all comatose. One struggles to remain awake, PCs are unsure if they are in a dream or reality. The artifact may be sentient, and has taken over. The PCs need to "beat the dream" to awaken to destroy it or fall victim to slumber like its priest.</p><p></p><p>Anyways...think along these lines.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9842278, member: 7029930"] Establish lore regarding this solitary beholder - creation or escape from the Outer Realms. If from the Outer Realms perhaps the users of these artifacts become slightly mad or adopt certain beholder-like tendencies (diet, senses, metamorphosis...etc) I would not have all of the priests graft or use the eyes as amulets. Develop each user with a different personality and quirks as they are just as important as the artifacts. Also think about what has happened to the cult since they started using these artifacts. 1. [B]Telekinesis[/B] - A setting/lair where there appear to be animated inanimate objects floating or moving about, but it is just latent telekinetic energy. Characters and their missile fire are repelled and thrown back would be fun, or things hurled at them or shoved on them (table, a barrage of chairs, shelf, a stack of books, a candlestick stand...etc). Use the artifact as a Legendary Action or as a Reaction or Readied Reaction. 2. [B]Fear [/B]- Use the setting/lair to highlight this power by playing to the various fear types (acrophobia, gephyrophobia, arachnophobia..etc). Perhaps there are latent fear energies that last for a moment or more. Don't be shy to develop lesser condition effects such as Hesitant - disADV on initiative checks. Perhaps the user of this artifact has become mad or is as calculating as the Scarecrow (Batman) 3. [B]Sleep[/B] - This one is fun, the cultists of this lair are all comatose. One struggles to remain awake, PCs are unsure if they are in a dream or reality. The artifact may be sentient, and has taken over. The PCs need to "beat the dream" to awaken to destroy it or fall victim to slumber like its priest. Anyways...think along these lines. [/QUOTE]
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