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Help with beholder non-combat encounter!
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<blockquote data-quote="RangerWickett" data-source="post: 682332" data-attributes="member: 63"><p>Buy a half-dozen cheap shaving mirrors. The solar tyrant wants to explore a cave that has some interesting stalagmites at the bottom, but he doesn't like getting out of the sun. He tells the PCs to use those mirrors over there to make sure the sun will stay shining on him, or else he'll kill them. It's the price they pay for intruding on his territory (and his nap time).</p><p></p><p>First, this works best during the day when the sun's out, but you can always substitute a really bright halogen lamp instead.</p><p></p><p>You add up the total Dexterity of the party. That's how many seconds they have to readjust the mirrors whenever the 'beholder' moves. In truth, you start outside the house (or near the halogen lamp), and move through the house one room at a time. For each room, they have so many seconds to make sure the light is shining in your eyes. Once they get it there and keep it there for at least a few seconds, you move on to the next stage. Make sure you have at least two more mirrors than the number of party members, which gives them the options of mounting mirrors on furniture or using the floor to reflect light.</p><p></p><p>This way, you get some nice tension. When the beholder is further underground, his powers should be a little weaker, but the party will be strung out farther apart that way, and thus they should be even less likely to try to take him on.</p><p></p><p>And at the bottom of the cave, maybe find some treasure that would've been impossible to find without sunlight. The beholder can't use it, so he might give it to the PCs if they promise not to bother him anymore.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 682332, member: 63"] Buy a half-dozen cheap shaving mirrors. The solar tyrant wants to explore a cave that has some interesting stalagmites at the bottom, but he doesn't like getting out of the sun. He tells the PCs to use those mirrors over there to make sure the sun will stay shining on him, or else he'll kill them. It's the price they pay for intruding on his territory (and his nap time). First, this works best during the day when the sun's out, but you can always substitute a really bright halogen lamp instead. You add up the total Dexterity of the party. That's how many seconds they have to readjust the mirrors whenever the 'beholder' moves. In truth, you start outside the house (or near the halogen lamp), and move through the house one room at a time. For each room, they have so many seconds to make sure the light is shining in your eyes. Once they get it there and keep it there for at least a few seconds, you move on to the next stage. Make sure you have at least two more mirrors than the number of party members, which gives them the options of mounting mirrors on furniture or using the floor to reflect light. This way, you get some nice tension. When the beholder is further underground, his powers should be a little weaker, but the party will be strung out farther apart that way, and thus they should be even less likely to try to take him on. And at the bottom of the cave, maybe find some treasure that would've been impossible to find without sunlight. The beholder can't use it, so he might give it to the PCs if they promise not to bother him anymore. [/QUOTE]
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