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General Tabletop Discussion
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Help with build & per level feat distribution
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<blockquote data-quote="Grogg of the North" data-source="post: 6837849" data-attributes="member: 6682960"><p>No worries! I just mentioned it since your post may get more visibility on the Char Op board. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Some thoughts:</p><p></p><p>Dreadful Wrath gives you an AoE Shaken effect. Stack this with Intimidate to make your opponent frightened. You can either use the skill straight up, grab the Fearsome armor enhancement (MIC), or see if you can wrangle Intimidating Strike (PHB2) into triggering Dreadful Wrath. Grabbing the skill trick Never Outnumbered (CSco) will help, too.</p><p></p><p>If you're going to go for a bounty hunter, grab Able Learner (RoD; all skills are class skills) and then Track and/or Urban Tracking. You've gotta find your quarry. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>For tripping, maybe consider Prone Attack. More of an "Oh no!" insurance policy in case you get tripped in return. This is a moot point if you get a bunch of ranks in tumble, though. Knock-down is debatable. Originally it was in Sword and Fist but then errata to not work with Improved Trip and then republished in Deities and Demigods which was worded to only work if you had divine rank. Ask your DM if you can use it and how it will interact with Improved Trip.</p><p></p><p>You have Power Attack, grab Leap Attack (CAdv). Shock Trooper (CW) works great with those two. </p><p></p><p>I mentioned tumble earlier. Depending on your DM, see if you can trade Ride for Tumble (Cityscape I think) or grab Able Learner as I mentioned above. Tumble is a great skill. You can avoid AoO's and, if you're tripped, can stand back up as a free action with a high enough check. However, you'll need dex and you can't use it if you're ever encumbered. So that limits you to light armor.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 6837849, member: 6682960"] No worries! I just mentioned it since your post may get more visibility on the Char Op board. :) Some thoughts: Dreadful Wrath gives you an AoE Shaken effect. Stack this with Intimidate to make your opponent frightened. You can either use the skill straight up, grab the Fearsome armor enhancement (MIC), or see if you can wrangle Intimidating Strike (PHB2) into triggering Dreadful Wrath. Grabbing the skill trick Never Outnumbered (CSco) will help, too. If you're going to go for a bounty hunter, grab Able Learner (RoD; all skills are class skills) and then Track and/or Urban Tracking. You've gotta find your quarry. ;) For tripping, maybe consider Prone Attack. More of an "Oh no!" insurance policy in case you get tripped in return. This is a moot point if you get a bunch of ranks in tumble, though. Knock-down is debatable. Originally it was in Sword and Fist but then errata to not work with Improved Trip and then republished in Deities and Demigods which was worded to only work if you had divine rank. Ask your DM if you can use it and how it will interact with Improved Trip. You have Power Attack, grab Leap Attack (CAdv). Shock Trooper (CW) works great with those two. I mentioned tumble earlier. Depending on your DM, see if you can trade Ride for Tumble (Cityscape I think) or grab Able Learner as I mentioned above. Tumble is a great skill. You can avoid AoO's and, if you're tripped, can stand back up as a free action with a high enough check. However, you'll need dex and you can't use it if you're ever encumbered. So that limits you to light armor. [/QUOTE]
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