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<blockquote data-quote="Soultpp" data-source="post: 6838815" data-attributes="member: 6822710"><p>Dreadful Wrath was there as much for flavor as effect. "Quiet off the battlefield, terrifying on it" kinda thing.</p><p></p><p>I don't have access to MIC, PHB2, or CSco sadly so I can't really expand in that fashion, but I might be able to get those books in the future, I'll look into it.</p><p></p><p>Changing things is a bit harder for our group, half of them barely know the rules as is (I'm the group's "book"), so trading ride for tumble may not work, but able learner could work.</p><p></p><p>Bounty Hunting in this case is less about "catching criminals for money" and more about "killing monsters for ear price" so those skills are less necessary, though I may still look in that direction.</p><p></p><p>Prone Attack is an interesting insurance policy, probably better than "drop your godweapon" as a counter against bad dice luck, though Tumble could work there too if I got Able Learner.</p><p></p><p>Shock Trooper might be good but I would need to give something up for Improved Bull Rush.</p><p></p><p>Leap Attack really works with the picture of the character I have in my head, so I like that.</p><p></p><p>Intimidate is one of the skills I plan on maxing every lvl, My dump stat is Wis in this build at 12, everything else is 15+ (I rolled high.)</p><p></p><p>As far as Tumble goes, the light armor thing is not an issue, I rarely make characters with heavy armor unless the concept specifically calls for it, I just prefer a balance of dex bonus vs armor bonus so there are less vulnerabilities in a bad situation (losing Dex bonus, touch attacks, etc). My favorite armors are chain shirt, mythril shirt, and celestial armor.</p><p></p><p>Even in this situation, I'm looking as much for mobility as I am shear overwhelming force.</p><p></p><p>Note: I wrote this yesterday afternoon but forgot to hit post.</p><p></p><p>Dandu: Some of those feats I don't recognize but I'll look into if they are within my available material. Monkey Grip is as much for intimidation as for mechanics, character is short for a medium size human, but I can look at losing it in favor of better options.</p><p></p><p>As I said above (which being that I forgot to post this yesterday you wouldn't have seen) I don't have access to MIC so said belt is unavailable. Then again I'm not sure abusing enlarge would fit with the concept. We'll see.</p><p></p><p>The weapon can't change, its core to the concept, but some of the feat suggestions are worth looking at. I have at least 3 feats that are replaceable (cleaves+MG)</p><p></p><p>I'll definitely look around for some of the suggestions and see if they will fit the character.</p></blockquote><p></p>
[QUOTE="Soultpp, post: 6838815, member: 6822710"] Dreadful Wrath was there as much for flavor as effect. "Quiet off the battlefield, terrifying on it" kinda thing. I don't have access to MIC, PHB2, or CSco sadly so I can't really expand in that fashion, but I might be able to get those books in the future, I'll look into it. Changing things is a bit harder for our group, half of them barely know the rules as is (I'm the group's "book"), so trading ride for tumble may not work, but able learner could work. Bounty Hunting in this case is less about "catching criminals for money" and more about "killing monsters for ear price" so those skills are less necessary, though I may still look in that direction. Prone Attack is an interesting insurance policy, probably better than "drop your godweapon" as a counter against bad dice luck, though Tumble could work there too if I got Able Learner. Shock Trooper might be good but I would need to give something up for Improved Bull Rush. Leap Attack really works with the picture of the character I have in my head, so I like that. Intimidate is one of the skills I plan on maxing every lvl, My dump stat is Wis in this build at 12, everything else is 15+ (I rolled high.) As far as Tumble goes, the light armor thing is not an issue, I rarely make characters with heavy armor unless the concept specifically calls for it, I just prefer a balance of dex bonus vs armor bonus so there are less vulnerabilities in a bad situation (losing Dex bonus, touch attacks, etc). My favorite armors are chain shirt, mythril shirt, and celestial armor. Even in this situation, I'm looking as much for mobility as I am shear overwhelming force. Note: I wrote this yesterday afternoon but forgot to hit post. Dandu: Some of those feats I don't recognize but I'll look into if they are within my available material. Monkey Grip is as much for intimidation as for mechanics, character is short for a medium size human, but I can look at losing it in favor of better options. As I said above (which being that I forgot to post this yesterday you wouldn't have seen) I don't have access to MIC so said belt is unavailable. Then again I'm not sure abusing enlarge would fit with the concept. We'll see. The weapon can't change, its core to the concept, but some of the feat suggestions are worth looking at. I have at least 3 feats that are replaceable (cleaves+MG) I'll definitely look around for some of the suggestions and see if they will fit the character. [/QUOTE]
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