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Help with building the ultimate mage's tower
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<blockquote data-quote="Warehouse23" data-source="post: 2645262" data-attributes="member: 27941"><p>Just a thought on the whole "Mage's Tower" trope. 20th level wizards surely have lots of enemies and rivals--but most of them are probably 17-23 level wizards/heroes/NPCs, too. From that point of view, a Wizard need only have two levels of defense in his tower: a little something (hidden doors, traps, a few minions, etc.) to keep the rabble out, and the no holds-barred KILL setting for his real rivals. A maze and a tesseract and a minotaur and minions in rope-trick shelters are great, but not if your adversaries can fly right past all of your defenses to the observatory on the roof and then sneak in to your inner sanctum from there. </p><p></p><p>So my advice--build the tower like two towers: defenses from above and from below with the inner sanctum in the middle. Make the power level of foes ramp up very steeply towards the wizard's library/prized possessions, and don't forget that some areas really will just be workshops/labs/fermenting vats, and don't need to be filled with enemies. Nothing is creepier than a room with nothing in it but dusty old equipment and the sound of a slow dripping of....something.</p></blockquote><p></p>
[QUOTE="Warehouse23, post: 2645262, member: 27941"] Just a thought on the whole "Mage's Tower" trope. 20th level wizards surely have lots of enemies and rivals--but most of them are probably 17-23 level wizards/heroes/NPCs, too. From that point of view, a Wizard need only have two levels of defense in his tower: a little something (hidden doors, traps, a few minions, etc.) to keep the rabble out, and the no holds-barred KILL setting for his real rivals. A maze and a tesseract and a minotaur and minions in rope-trick shelters are great, but not if your adversaries can fly right past all of your defenses to the observatory on the roof and then sneak in to your inner sanctum from there. So my advice--build the tower like two towers: defenses from above and from below with the inner sanctum in the middle. Make the power level of foes ramp up very steeply towards the wizard's library/prized possessions, and don't forget that some areas really will just be workshops/labs/fermenting vats, and don't need to be filled with enemies. Nothing is creepier than a room with nothing in it but dusty old equipment and the sound of a slow dripping of....something. [/QUOTE]
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