Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help with campaign setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Omega_Lord" data-source="post: 1535471" data-attributes="member: 18485"><p>Okay so I have this rather nebulous idea that I belive I can hammer into a setting. Basic idea: insted of the UA convention of stuff from the shadow comeing over to our world, instead we have our world leaking over into shadow. Core idea: the players (along with an undetermined number of other people) are transported through a planar rift of some sort (whose cause is unknown, adventure idea) to a pristine shadow world. Magic is in full effect (nd one option is that the players know about magic due to the shadow incursion and the brighter among them might realize that they are on the "far side" of the shadow) and the players might have training in it. Failing that players who desire to might have a "calling" for magic. </p><p></p><p>The trick is in the transferrence cause you see not just the PC's come through. Indeed a whole CITY comes through dragging the players and a percentage of the population along with them. My intial idea was to have a large city (300,000 plus people) to come through wholesale into the shadow world. Then I got to thinking about how dependant cities are on outside support (food, equipment, electricity) that a city would probably not be a good idea. At least not a WHOLE city. I have a couple of options:</p><p></p><p>1. an entire city comes through but only a fraction of the population comes with it.</p><p></p><p>2. a smaller city/town comes through thus reducing the need for food and simplifying the explination for why everyone dosent starve.</p><p></p><p>Now one of the key parts of this idea is the idea that on the far side of the shadow, civilization is really freaking sparse. As in hundreds and hundreds of miles between pockets of intelligent civilization. </p><p></p><p>Another idea I am playing with: humans might not exist in this new world exept for those people that "crossed over" from our world.</p><p></p><p>At first the players will be trying to figure out where they are and then how they can help thier town survive. At first there is going to be a lot of scavanging for stuff as well as a mad rush to develop a way to restore/maintain electricity.</p><p></p><p>Once the players start exploring outside the town they will find that a) magic works rather well in this world and b) this world is very sparsely populated. Later on the characters could discover dwarven enclaves, elven tree villages, or perhaps I will ditch the standard races altogether.</p><p></p><p>Anyways as is obvious, I could use some help fleshing out this idea. Any suggestions are welcomed as well as contributions.</p></blockquote><p></p>
[QUOTE="Omega_Lord, post: 1535471, member: 18485"] Okay so I have this rather nebulous idea that I belive I can hammer into a setting. Basic idea: insted of the UA convention of stuff from the shadow comeing over to our world, instead we have our world leaking over into shadow. Core idea: the players (along with an undetermined number of other people) are transported through a planar rift of some sort (whose cause is unknown, adventure idea) to a pristine shadow world. Magic is in full effect (nd one option is that the players know about magic due to the shadow incursion and the brighter among them might realize that they are on the "far side" of the shadow) and the players might have training in it. Failing that players who desire to might have a "calling" for magic. The trick is in the transferrence cause you see not just the PC's come through. Indeed a whole CITY comes through dragging the players and a percentage of the population along with them. My intial idea was to have a large city (300,000 plus people) to come through wholesale into the shadow world. Then I got to thinking about how dependant cities are on outside support (food, equipment, electricity) that a city would probably not be a good idea. At least not a WHOLE city. I have a couple of options: 1. an entire city comes through but only a fraction of the population comes with it. 2. a smaller city/town comes through thus reducing the need for food and simplifying the explination for why everyone dosent starve. Now one of the key parts of this idea is the idea that on the far side of the shadow, civilization is really freaking sparse. As in hundreds and hundreds of miles between pockets of intelligent civilization. Another idea I am playing with: humans might not exist in this new world exept for those people that "crossed over" from our world. At first the players will be trying to figure out where they are and then how they can help thier town survive. At first there is going to be a lot of scavanging for stuff as well as a mad rush to develop a way to restore/maintain electricity. Once the players start exploring outside the town they will find that a) magic works rather well in this world and b) this world is very sparsely populated. Later on the characters could discover dwarven enclaves, elven tree villages, or perhaps I will ditch the standard races altogether. Anyways as is obvious, I could use some help fleshing out this idea. Any suggestions are welcomed as well as contributions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help with campaign setting
Top