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Help with casting spells
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5235408" data-attributes="member: 75712"><p>It might be easier not to think of spells as "How do I attack with it?" but rather as "How do they defend against it?"</p><p></p><p>As Danny outlined above, some spells have normal attack rolls against an AC (usually ranged touch or touch spells). Other spells either work or do not work based on the results of a saving throw. A few simply hit every time. The area of effect spells always hit an area, and creatures in the area are affected or not, usually based one saving throw. Many spells are also subject to Spell Resistance, which is a special quality some creatures have that affords them additional defense against spells.</p><p></p><p>In the case of charm, it allows a Will save. The caster targets the charm on a creature, which makes a Will save. If it fails, it's charmed; if it succeeds, it shrugs off the charm effect. There's no attack roll; the caster simply has to choose a target within range, and the target makes the saving throw.</p><p></p><p>For each spell, it says in the text whether an attack roll (and what kind!) is needed or not. If no attack roll is mentioned, then it's likely just a saving throw-- though again it will be explicitly stated.</p><p></p><p>It <em>is</em> a little complicated at first glance, but it will click. There's always someone around here willing to answer your questions, too!</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5235408, member: 75712"] It might be easier not to think of spells as "How do I attack with it?" but rather as "How do they defend against it?" As Danny outlined above, some spells have normal attack rolls against an AC (usually ranged touch or touch spells). Other spells either work or do not work based on the results of a saving throw. A few simply hit every time. The area of effect spells always hit an area, and creatures in the area are affected or not, usually based one saving throw. Many spells are also subject to Spell Resistance, which is a special quality some creatures have that affords them additional defense against spells. In the case of charm, it allows a Will save. The caster targets the charm on a creature, which makes a Will save. If it fails, it's charmed; if it succeeds, it shrugs off the charm effect. There's no attack roll; the caster simply has to choose a target within range, and the target makes the saving throw. For each spell, it says in the text whether an attack roll (and what kind!) is needed or not. If no attack roll is mentioned, then it's likely just a saving throw-- though again it will be explicitly stated. It [I]is[/I] a little complicated at first glance, but it will click. There's always someone around here willing to answer your questions, too! [/QUOTE]
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