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Help with casting spells
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<blockquote data-quote="TheClone" data-source="post: 5236234" data-attributes="member: 90399"><p>There are spells, even damage spells, that require attack roles. Scorching Ray is one of those. But most spells that do not require attack roles require the target to make a save (you could call it defense roll). So for most of the spells there is either an attack roll or a save, but seldom or never both. If the fighter hits goblin over the head with his greatsword he just has to roll an attack. There is no reflex or something for the goblin. Some spells also are subject to spell resistance.</p><p></p><p>There are some spells with have neither attack roll nor save. Magic Missile is the "always damage dealer", but it is subject to spell resistance. SR isn't present that much, so Magic Missile is the standard attack a arcane caster has, that almost always work. Therefore it is quite liked to find wands of magic missile with caster level 3+, because they are really expensive to buy or craft. That is the wizard's crossbow on higher levels. But for all the good Magic Missile does, it does deal only 1d4+1 damage for every odd level after first and stops at 5d4+5 at level 9. A fireball does 9d6 at that point, but therefore allows a reflex save and is also subject to SR.</p><p></p><p>The spells cover a great variety of effects in D&D3, but I never found a spell that is really broken. The closest spell to broken I know is scorching burst, because it deals too much damage.</p></blockquote><p></p>
[QUOTE="TheClone, post: 5236234, member: 90399"] There are spells, even damage spells, that require attack roles. Scorching Ray is one of those. But most spells that do not require attack roles require the target to make a save (you could call it defense roll). So for most of the spells there is either an attack roll or a save, but seldom or never both. If the fighter hits goblin over the head with his greatsword he just has to roll an attack. There is no reflex or something for the goblin. Some spells also are subject to spell resistance. There are some spells with have neither attack roll nor save. Magic Missile is the "always damage dealer", but it is subject to spell resistance. SR isn't present that much, so Magic Missile is the standard attack a arcane caster has, that almost always work. Therefore it is quite liked to find wands of magic missile with caster level 3+, because they are really expensive to buy or craft. That is the wizard's crossbow on higher levels. But for all the good Magic Missile does, it does deal only 1d4+1 damage for every odd level after first and stops at 5d4+5 at level 9. A fireball does 9d6 at that point, but therefore allows a reflex save and is also subject to SR. The spells cover a great variety of effects in D&D3, but I never found a spell that is really broken. The closest spell to broken I know is scorching burst, because it deals too much damage. [/QUOTE]
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