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<blockquote data-quote="StreamOfTheSky" data-source="post: 5236617" data-attributes="member: 35909"><p>*sigh*</p><p></p><p></p><p></p><p>Agreed on these, very powerful/broken. You forgot to mention that Wings of Flurry is also an area spell that lets you choose between allies and enemies. And I don't see why the default assumption is that it's uncapped. The DMG has a table for appropriate damage dice caps for spells of a certain type (arcane and area, in this case) based on spell level. As a level 4 spell, this should cap at 10d6. If the spell doesn't explicitly list a damage cap, wouldn't you fall back on the table first? Instead of just using the "it doesn't say we can't do it" excuse?</p><p></p><p></p><p></p><p>You get one get out of jail free card. And then have to recast it, probably the next day if you're a wizard (if a sorc, learning it is punishment enough; most sorcs just get it from scrolls IME). It's not that big of a deal. The Craft Contingent Spell or whatever it's called metamagic feat I have serious problems with, though.</p><p></p><p>Time Stop (level 9, PHB) - You get to take multiple actions while everyone else has to be restricted by the normal flow of time.</p></blockquote><p></p><p>You can't hurt enemies during that time, so it's mostly for buffing or summoning. Possibly laying down battlefield control spells, but by level 17-18, teleportation magic to escape an area laden with control spells is trivial. You could burn a level 8 on Dimensional Lock as well, I suppose, but that's an awful lot of high level spell resources flying around now. (I have never been in a group where the DM let the players end the day early, and most people I play with wouldn't want to do that anyway, maybe it colors my perception on this).</p><p></p><p></p><p></p><p>Planar Binding as written often involves bribes, making it costly. And it's dangerous, every time you fail to strike a bargain you have to wait another day and give the captive another chance to break out. Even if it all works out, the spell explicitly mentions the being possibly seeking revenge later on. Even a good outsider being bound by a good party to do good deeds might not appreciate being forced to do something against its will. Or perhaps you pulled it away from something far more important. Any evil outsider is likely to be very pissed at you. This isn't a regular use spell IME, I don't see it breaking anything in the long term.</p><p></p><p></p><p></p><p>I disagree that the level 4 Polymorph is broken, Alter Self is, Poly Any Object probably is, Shapechange definitely is.</p><p></p><p></p><p></p><p>I have never seen any DM or any group, that would interpret Shapechange that way. You'd get one wish per year, no matter how different the appearance of your "next" Zodar form may be, you're still "Mage the Zodar," the same Zodar. I'd dare say a group that allows something as stupidly abusive as that interpretation will have MANY other balance problems with their game.</p><p></p><p></p><p></p><p>Definitely.</p><p></p><p></p><p></p><p>They don't take damage from it until the Time Stop wears off, just pointing that out. And really...uncapped damage dice on a 9th level spell? What games really reach high enough for that to even matter? And by the time they do, you're into epic levels and have better things to cast anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Divine Spell Power and what...? I didn't know it was "easy" to hit +6 CL.</p><p>[/QUOTE]</p>
[QUOTE="StreamOfTheSky, post: 5236617, member: 35909"] *sigh* Agreed on these, very powerful/broken. You forgot to mention that Wings of Flurry is also an area spell that lets you choose between allies and enemies. And I don't see why the default assumption is that it's uncapped. The DMG has a table for appropriate damage dice caps for spells of a certain type (arcane and area, in this case) based on spell level. As a level 4 spell, this should cap at 10d6. If the spell doesn't explicitly list a damage cap, wouldn't you fall back on the table first? Instead of just using the "it doesn't say we can't do it" excuse? You get one get out of jail free card. And then have to recast it, probably the next day if you're a wizard (if a sorc, learning it is punishment enough; most sorcs just get it from scrolls IME). It's not that big of a deal. The Craft Contingent Spell or whatever it's called metamagic feat I have serious problems with, though. Time Stop (level 9, PHB) - You get to take multiple actions while everyone else has to be restricted by the normal flow of time.[/QUOTE] You can't hurt enemies during that time, so it's mostly for buffing or summoning. Possibly laying down battlefield control spells, but by level 17-18, teleportation magic to escape an area laden with control spells is trivial. You could burn a level 8 on Dimensional Lock as well, I suppose, but that's an awful lot of high level spell resources flying around now. (I have never been in a group where the DM let the players end the day early, and most people I play with wouldn't want to do that anyway, maybe it colors my perception on this). Planar Binding as written often involves bribes, making it costly. And it's dangerous, every time you fail to strike a bargain you have to wait another day and give the captive another chance to break out. Even if it all works out, the spell explicitly mentions the being possibly seeking revenge later on. Even a good outsider being bound by a good party to do good deeds might not appreciate being forced to do something against its will. Or perhaps you pulled it away from something far more important. Any evil outsider is likely to be very pissed at you. This isn't a regular use spell IME, I don't see it breaking anything in the long term. I disagree that the level 4 Polymorph is broken, Alter Self is, Poly Any Object probably is, Shapechange definitely is. I have never seen any DM or any group, that would interpret Shapechange that way. You'd get one wish per year, no matter how different the appearance of your "next" Zodar form may be, you're still "Mage the Zodar," the same Zodar. I'd dare say a group that allows something as stupidly abusive as that interpretation will have MANY other balance problems with their game. Definitely. They don't take damage from it until the Time Stop wears off, just pointing that out. And really...uncapped damage dice on a 9th level spell? What games really reach high enough for that to even matter? And by the time they do, you're into epic levels and have better things to cast anyway. :) Divine Spell Power and what...? I didn't know it was "easy" to hit +6 CL. [/QUOTE]
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