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<blockquote data-quote="Dandu" data-source="post: 5236633" data-attributes="member: 85158"><p>"You evoke flickering dragon’s wings that strike at every target in range, dealing 1d6 points of damage per caster level to all designated targets within 30 feet that fail a Reflex saving throw and half that damage to creatures that succeed on the save. "</p><p> </p><p>Compare with Fireball: "A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area."</p><p> </p><p>In every case of a capped spell, the text says so. In every case for an uncapped spell (other examples: Maw of Chaos, Venomfire) the capping text is left out.</p><p> </p><p></p><p>That table is a <em>guideline</em>. Specific trumps general, so I feel confident in my intepretation that there is no cap.</p><p> </p><p>If you're going to treat the tables as rules, you open up a whole new can of worms concerning custom items... </p><p> </p><p>And some 4th level spells do not obey the table anyways, such as the Orb spells.</p><p> </p><p></p><p>Summoning allies and buffing are the major aspects, yes.</p><p> </p><p></p><p>The bribes make it easier. If you have enough raw charisma (and it's possible if you're a sorcerer) or the Moment of Prescience spell, you don't need to bribe anyone.</p><p> </p><p> </p><p>The nightmare alone is problematic. It can't really do much to seek revenge on you since it can't really plane shift back to you after you finish with it. Now, you could argue that it finds contacts and etc, but the creature itself is weak, and you'll be pissing off far more powerful enemies on a regular basis, so it doesn't really add to the danger you're facing.</p><p> </p><p>In general, assuming your victims are hostile.. given the way Diplomacy works as written, and the fact that you're a Sorcerer with huge charisma... and will have access to Moment of Prescience when you do planar bind Balors... let's say there's a way to make sure your new best buddy doesn't come back to seek revenge.</p><p> </p><p> </p><p>Alter Self and Polymorph can be argued as being too strong for their level. Agreed on the last two.</p><p> </p><p> </p><p>I'm pretty sure you're a different Zodar, but I don't feel a need to argue this point given the other broken things you can do with Shapechange.</p><p> </p><p></p><p>It's not so much about what is allowed as what the spell says can be done; nothing is broken if we go by what will be allowed because nothing broken will be allowed in a real game.</p><p> </p><p>Hopefully, anyways.</p><p> </p><p> </p><p>Red Wizards can get CL 40 easily from Circle Magic. pre epic. Throw on a Ring of Arcane Might, Magical Tattoo (+1 CL from a 2nd level spell), Orange Ioun Stone, Bead of Karma (activated via UMD), possibly +1 from Archmage's Spell Power.... CL 49 so far. </p><p> </p><p></p><p>Good Domain. Orange Ioun Stone. Bead of Karma. Seriously, this is +6 to your CL for that spell from core alone. Divine Spell Power just makes it worse/better depending on your definition.</p><p> </p><p>This is before the bag of rats + Greater Consumptive Field trick.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5236633, member: 85158"] "You evoke flickering dragon’s wings that strike at every target in range, dealing 1d6 points of damage per caster level to all designated targets within 30 feet that fail a Reflex saving throw and half that damage to creatures that succeed on the save. " Compare with Fireball: "A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area." In every case of a capped spell, the text says so. In every case for an uncapped spell (other examples: Maw of Chaos, Venomfire) the capping text is left out. That table is a [I]guideline[/I]. Specific trumps general, so I feel confident in my intepretation that there is no cap. If you're going to treat the tables as rules, you open up a whole new can of worms concerning custom items... And some 4th level spells do not obey the table anyways, such as the Orb spells. Summoning allies and buffing are the major aspects, yes. The bribes make it easier. If you have enough raw charisma (and it's possible if you're a sorcerer) or the Moment of Prescience spell, you don't need to bribe anyone. The nightmare alone is problematic. It can't really do much to seek revenge on you since it can't really plane shift back to you after you finish with it. Now, you could argue that it finds contacts and etc, but the creature itself is weak, and you'll be pissing off far more powerful enemies on a regular basis, so it doesn't really add to the danger you're facing. In general, assuming your victims are hostile.. given the way Diplomacy works as written, and the fact that you're a Sorcerer with huge charisma... and will have access to Moment of Prescience when you do planar bind Balors... let's say there's a way to make sure your new best buddy doesn't come back to seek revenge. Alter Self and Polymorph can be argued as being too strong for their level. Agreed on the last two. I'm pretty sure you're a different Zodar, but I don't feel a need to argue this point given the other broken things you can do with Shapechange. It's not so much about what is allowed as what the spell says can be done; nothing is broken if we go by what will be allowed because nothing broken will be allowed in a real game. Hopefully, anyways. Red Wizards can get CL 40 easily from Circle Magic. pre epic. Throw on a Ring of Arcane Might, Magical Tattoo (+1 CL from a 2nd level spell), Orange Ioun Stone, Bead of Karma (activated via UMD), possibly +1 from Archmage's Spell Power.... CL 49 so far. Good Domain. Orange Ioun Stone. Bead of Karma. Seriously, this is +6 to your CL for that spell from core alone. Divine Spell Power just makes it worse/better depending on your definition. This is before the bag of rats + Greater Consumptive Field trick. [/QUOTE]
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