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<blockquote data-quote="Dandu" data-source="post: 5249006" data-attributes="member: 85158"><p>The the DMG recommends that a 9th level spell be capped at 25d6 dice. </p><p></p><p>I seem to remember it as being from Savage Species, since it is filed under my list of grievances against that book.</p><p></p><p> It's a <em>guideline </em>under the section for creating new spells. Spells do not have to follow it rigidly.</p><p></p><p>They didn't even stick with it through all of core; Scorching Ray should be capped at 10 dice but it can deal 12d6 fire damage.</p><p></p><p></p><p></p><p>It says "approximately" which means it's not a hard and fast rule. Also, it mentions that one should compare the range of a custom spell to that of existing spells when determining effects. Since Wings of Flurry has an extremely short range compared to, say, Fireball... can you tell where I'm going with this?</p><p></p><p>Now, I have something you might want to check: page 119 of Races of the Dragon, where Wings of Flurry is listed as not having a cap on damage. Also, the errata and 3.5 FAQ, neither of which mention Wings of Flurry as needing a cap.</p><p></p><p>Cast Greater Consumptive Field. Everything with less than 10 (or was it 9?) hit points dies and boosts your CL up to 1/2. Rats have less than that number of HP.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5249006, member: 85158"] The the DMG recommends that a 9th level spell be capped at 25d6 dice. I seem to remember it as being from Savage Species, since it is filed under my list of grievances against that book. It's a [I]guideline [/I]under the section for creating new spells. Spells do not have to follow it rigidly. They didn't even stick with it through all of core; Scorching Ray should be capped at 10 dice but it can deal 12d6 fire damage. It says "approximately" which means it's not a hard and fast rule. Also, it mentions that one should compare the range of a custom spell to that of existing spells when determining effects. Since Wings of Flurry has an extremely short range compared to, say, Fireball... can you tell where I'm going with this? Now, I have something you might want to check: page 119 of Races of the Dragon, where Wings of Flurry is listed as not having a cap on damage. Also, the errata and 3.5 FAQ, neither of which mention Wings of Flurry as needing a cap. Cast Greater Consumptive Field. Everything with less than 10 (or was it 9?) hit points dies and boosts your CL up to 1/2. Rats have less than that number of HP. [/QUOTE]
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