Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help with Cave Adventure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ajanders" data-source="post: 4747601" data-attributes="member: 3271"><p>We have:</p><p>A small weak guide (possibly treacherous)</p><p>A moral test (sacrifice to a "fire god" in exchange for passage)</p><p>Lovecraftian horror.</p><p>A crypt with something that can be released.</p><p></p><p>OK...</p><p>Some time ago a pleasant mountain city was buried under lava and ash and rock when the mountain it was built on turned out to be a volcano.</p><p>It has lain underground ever since.</p><p>But the races of a D&D world are resilient, magic is a potent aid, and the gods are merciful...by some perverse definition of mercy. Some of the inhabitants survived, entombed in the remains of their city.</p><p>Cut off from the sun and conventional agriculture, most of them have degenerated into various levels of insanity or bestiality: think the Sawney Beanes. Mechanically these might be grimlocks, funky reskinned orcs, crazy humans, foulspawn, or you could reskin a whole mob of humanoids and throw together something that looks cool.</p><p>If you'll let me know what system you're playing, I can probably come up with something atmospheric.</p><p></p><p>One of these people is an explorer: he has wriggled and slithered his way up from the depths up to the surface world, where he meets the party.</p><p>Some of the party might trust or befriend him: he'll protect them to the death. Some of the party might not: he might betray them to his family or try to throttle them in their sleep. He can certainly guide them through the mountain to their destination...until something goes wrong and a hunt starts.</p><p></p><p>Fortunately, the party has an ace in the hole. All these degenerated people are afraid of fire: it burns their eyes ("The LIGHT! Hsssssss!!"), it burns them, and on some level they remember the fiery death of their city (legends, racial memory, whatever).</p><p>A torch can hold them back while it stays lit: so will a river of red-hot glowing magma. The party can escape the degenerates by heading upstream until they reach a lake of lava crossed by a natural stone bridge.</p><p>In the lake of lava reclines the powerful fire creature that (possibly) caused the volcano: the degenerates fear it as an angry god. In exchange for a living sacrifice he will allow the party to cross the bridge: the tunnel on the other side is a straight monster-free shot to the outside world.</p><p></p><p>Quandary for the party: do they use their dubiously trustworthy guide as the sacrifice? Think of it as a Lord of the Rings takeoff: you can sacrifice Gollum to escape the Mines of Moria without sacrificing Gandalf. Kinda tempting...</p><p></p><p>The party may decide not to sacrifice their guide and fight the fire monster. This should be possible -- and the party could even win! In that case, the party escapes along the bridge and out of the mountain, no problem.</p><p>Unfortunately, the fire monster served to bottle up the degenerates underground. Killing it opens up a way for the degenerates to get free of their underground prison and begin raiding the surface.</p><p>Dark moonless nights suddenly get a lot more dangerous, and the party may find it has an extra adventure it didn't plan on.</p><p></p><p>Thoughts from anyone?</p></blockquote><p></p>
[QUOTE="ajanders, post: 4747601, member: 3271"] We have: A small weak guide (possibly treacherous) A moral test (sacrifice to a "fire god" in exchange for passage) Lovecraftian horror. A crypt with something that can be released. OK... Some time ago a pleasant mountain city was buried under lava and ash and rock when the mountain it was built on turned out to be a volcano. It has lain underground ever since. But the races of a D&D world are resilient, magic is a potent aid, and the gods are merciful...by some perverse definition of mercy. Some of the inhabitants survived, entombed in the remains of their city. Cut off from the sun and conventional agriculture, most of them have degenerated into various levels of insanity or bestiality: think the Sawney Beanes. Mechanically these might be grimlocks, funky reskinned orcs, crazy humans, foulspawn, or you could reskin a whole mob of humanoids and throw together something that looks cool. If you'll let me know what system you're playing, I can probably come up with something atmospheric. One of these people is an explorer: he has wriggled and slithered his way up from the depths up to the surface world, where he meets the party. Some of the party might trust or befriend him: he'll protect them to the death. Some of the party might not: he might betray them to his family or try to throttle them in their sleep. He can certainly guide them through the mountain to their destination...until something goes wrong and a hunt starts. Fortunately, the party has an ace in the hole. All these degenerated people are afraid of fire: it burns their eyes ("The LIGHT! Hsssssss!!"), it burns them, and on some level they remember the fiery death of their city (legends, racial memory, whatever). A torch can hold them back while it stays lit: so will a river of red-hot glowing magma. The party can escape the degenerates by heading upstream until they reach a lake of lava crossed by a natural stone bridge. In the lake of lava reclines the powerful fire creature that (possibly) caused the volcano: the degenerates fear it as an angry god. In exchange for a living sacrifice he will allow the party to cross the bridge: the tunnel on the other side is a straight monster-free shot to the outside world. Quandary for the party: do they use their dubiously trustworthy guide as the sacrifice? Think of it as a Lord of the Rings takeoff: you can sacrifice Gollum to escape the Mines of Moria without sacrificing Gandalf. Kinda tempting... The party may decide not to sacrifice their guide and fight the fire monster. This should be possible -- and the party could even win! In that case, the party escapes along the bridge and out of the mountain, no problem. Unfortunately, the fire monster served to bottle up the degenerates underground. Killing it opens up a way for the degenerates to get free of their underground prison and begin raiding the surface. Dark moonless nights suddenly get a lot more dangerous, and the party may find it has an extra adventure it didn't plan on. Thoughts from anyone? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help with Cave Adventure
Top