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<blockquote data-quote="spectre72" data-source="post: 3087044" data-attributes="member: 18885"><p>Our group is working on getting started on preparing for the release of Expedition to Castle Ravenloft and I am struggling with putting my character idea onto paper.</p><p></p><p>Base information would be 32 point buy 7th Level.</p><p></p><p>I am envisioning a monk like character with excellent sneak and hide that can cast spells like bull strength to self buff. </p><p></p><p>Like a 1e thief/acrobat (stressing the acrobat) that can self buff and prefers unarmed combat (almost ninja like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>Core rules would be best, but I have a good chance of talking the DM into something outside of core.</p><p></p><p>My mental block is that I would need to start off at 1st level with another class and transition into monk at later levels for the unarmed combat components.</p><p></p><p>I thought of cleric to start, but then sneak, hide, and similar skills would all be cross class and that would eat up a ton of skill points.</p><p></p><p>I am not looking for a power house and am more interested in an interesting character because I fully expect to die before the adventure is over <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="spectre72, post: 3087044, member: 18885"] Our group is working on getting started on preparing for the release of Expedition to Castle Ravenloft and I am struggling with putting my character idea onto paper. Base information would be 32 point buy 7th Level. I am envisioning a monk like character with excellent sneak and hide that can cast spells like bull strength to self buff. Like a 1e thief/acrobat (stressing the acrobat) that can self buff and prefers unarmed combat (almost ninja like :) ). Core rules would be best, but I have a good chance of talking the DM into something outside of core. My mental block is that I would need to start off at 1st level with another class and transition into monk at later levels for the unarmed combat components. I thought of cleric to start, but then sneak, hide, and similar skills would all be cross class and that would eat up a ton of skill points. I am not looking for a power house and am more interested in an interesting character because I fully expect to die before the adventure is over :lol: [/QUOTE]
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