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Help with Chase Scene
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<blockquote data-quote="Nikroecyst" data-source="post: 4002145" data-attributes="member: 47287"><p>I am currently running an Eberron game in which the pcs have been tracking a paticular villian. They have just caught up to the carriage they were chasing and I had to cut the game for the night setting an excellent spot for a cliff hanger. This also gave me some time to think about how to run a "Chase Scene".</p><p></p><p>The PCs (5 of em) are all on horse back. The carriage they are chasing is 150 ft ahead of them down the road. For those of you who are familiar with Eberron, the road they are on leads from Zilspar to Tolanport. They are two days from Trolanport with the King's Forest on thier left and the coast of the Straits of Shargon on thier right.</p><p></p><p>The PCs each are riding Magebred horses and the carriage itself is being pulled by 4 Magebred horses. There is only a driver up top, a mysterious sorcereress, and two ghouls hiding in the carraige. </p><p></p><p>My original plan was to have the ghouls climb out of the carraige as it rumbles down the road and attack anyone who attempts to board the coach or act as a shield for the driver should anyone attempt ranged attacks to take out the driver. The ghouls have a couple leves in Rouge which helps thier climb, and balance while riding the top of the carraige down the bumpy road at 120ft/rnd. </p><p></p><p>What I need help with, rather what im looking for, is a good MECHANICAL system for a chase scene. I suppose I could use the standard rules from the core books but I was looking to spice it up a bit and make it a little more cinematic. I've never run a chase scene before, much less one this complicated. So any ideas would be greatly appriciated.</p></blockquote><p></p>
[QUOTE="Nikroecyst, post: 4002145, member: 47287"] I am currently running an Eberron game in which the pcs have been tracking a paticular villian. They have just caught up to the carriage they were chasing and I had to cut the game for the night setting an excellent spot for a cliff hanger. This also gave me some time to think about how to run a "Chase Scene". The PCs (5 of em) are all on horse back. The carriage they are chasing is 150 ft ahead of them down the road. For those of you who are familiar with Eberron, the road they are on leads from Zilspar to Tolanport. They are two days from Trolanport with the King's Forest on thier left and the coast of the Straits of Shargon on thier right. The PCs each are riding Magebred horses and the carriage itself is being pulled by 4 Magebred horses. There is only a driver up top, a mysterious sorcereress, and two ghouls hiding in the carraige. My original plan was to have the ghouls climb out of the carraige as it rumbles down the road and attack anyone who attempts to board the coach or act as a shield for the driver should anyone attempt ranged attacks to take out the driver. The ghouls have a couple leves in Rouge which helps thier climb, and balance while riding the top of the carraige down the bumpy road at 120ft/rnd. What I need help with, rather what im looking for, is a good MECHANICAL system for a chase scene. I suppose I could use the standard rules from the core books but I was looking to spice it up a bit and make it a little more cinematic. I've never run a chase scene before, much less one this complicated. So any ideas would be greatly appriciated. [/QUOTE]
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