Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help with Choosing monsters or Encounters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 4788837" data-attributes="member: 3146"><p>You'll need to be more specific than that to get a real answer.</p><p></p><p>The bottom line is this: you can write up a whole bunch of good encounters that are completely different using that setup. The big question is which ones you want to use.</p><p></p><p>Another question that you will need to answer: how defensible is the PCs' position? Give the PCs a highly defensible position and you can often make the encounter 2 or 3 ELs higher than you would be able to make it in terrain that equally favors either side.</p><p></p><p>Another question: Does the palace have other defenders? If so, how many? How are you going to handle them? That would also figure into the EL.</p><p></p><p>Another question: how large is this cult? Is this cult massive such that the cult attack is like an invading army? Or is the cult more limited, in which case the cult attack is more like a bunch of ninjas infiltrating a city? To use a historical analogy, are we talking the Tet Offensive where there are large numbers of partisans infiltrated into the cities and their attack is coordinated with a conventional military offensive with the intention of taking and holding territory (and the capability to do so if the defense folds) or is this more like Pearl Harbor where there is a sneak attack with the intention to destroy but no intention (or capability) to take and hold. Obviously these are very different scenarios and will lead to different encounters (the first scenario probably involves larger numbers and more than one encounter; the second scenario is probably only one encounter but that encounter is more difficult).</p><p></p><p>One last thing: rethink the marvelously unhelpful tagline "all races and classes join this cult." For any good cult and any good encounter with them, you should have the encounter match the flavor of the cult. Is it a cult of Vecna? There should be stealth, sneak attacks, and magic. Are you ripping off Warhammer and have a cult of Khorne? There should be lots of beserkers and some carnage demons; the leader may be a marshal. Are you stealing from Indiana Jones and the temple of doom? The cult of Kali has a lot of mooks waving scimitars but there should be a powerful priest or two at the center of it. We could give you advice for a great encounter but if our great encounter has a dozen kenku sneaks and a faceless man who can shoot lightning bolts from his hands, but you have previously described the cult more along the lines of Warhammer's Khorne cults, it won't make any sense in the campaign.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4788837, member: 3146"] You'll need to be more specific than that to get a real answer. The bottom line is this: you can write up a whole bunch of good encounters that are completely different using that setup. The big question is which ones you want to use. Another question that you will need to answer: how defensible is the PCs' position? Give the PCs a highly defensible position and you can often make the encounter 2 or 3 ELs higher than you would be able to make it in terrain that equally favors either side. Another question: Does the palace have other defenders? If so, how many? How are you going to handle them? That would also figure into the EL. Another question: how large is this cult? Is this cult massive such that the cult attack is like an invading army? Or is the cult more limited, in which case the cult attack is more like a bunch of ninjas infiltrating a city? To use a historical analogy, are we talking the Tet Offensive where there are large numbers of partisans infiltrated into the cities and their attack is coordinated with a conventional military offensive with the intention of taking and holding territory (and the capability to do so if the defense folds) or is this more like Pearl Harbor where there is a sneak attack with the intention to destroy but no intention (or capability) to take and hold. Obviously these are very different scenarios and will lead to different encounters (the first scenario probably involves larger numbers and more than one encounter; the second scenario is probably only one encounter but that encounter is more difficult). One last thing: rethink the marvelously unhelpful tagline "all races and classes join this cult." For any good cult and any good encounter with them, you should have the encounter match the flavor of the cult. Is it a cult of Vecna? There should be stealth, sneak attacks, and magic. Are you ripping off Warhammer and have a cult of Khorne? There should be lots of beserkers and some carnage demons; the leader may be a marshal. Are you stealing from Indiana Jones and the temple of doom? The cult of Kali has a lot of mooks waving scimitars but there should be a powerful priest or two at the center of it. We could give you advice for a great encounter but if our great encounter has a dozen kenku sneaks and a faceless man who can shoot lightning bolts from his hands, but you have previously described the cult more along the lines of Warhammer's Khorne cults, it won't make any sense in the campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help with Choosing monsters or Encounters
Top