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<blockquote data-quote="Jack7" data-source="post: 4567759" data-attributes="member: 54707"><p>Actually I misunderstood from the reference to Alexandria.</p><p></p><p>I thought the reference to the lake had been a mistype and you had meant to say sea. Mention of the lighthouse confirmed for me that you had meant to say sea instead of lake.</p><p></p><p>But since it is on a lake, and the lake is not really an inland sea, or a great lake, then you can scratch the cistern idea, and instead convert it into a water redistribution network. Maybe even a pumping system in case the area is subject to storms and floods. When not flooded they could be used as a below street level transport network for smugglers and criminals. Maybe even for foreign agents seeking information on the city.</p><p></p><p>I don't know what you've already included in your city design, so I'm gonna make some open suggestions. If something sticks okay, if not, it doesn't.</p><p></p><p>You might even think of including an old area (or deserted, or partially abandoned district) of the city which is basically like Venice is today (only a lake version caused by ever wetter rainy seasons), or a section that is now entirely underwater. As well as possible underground areas where the recent construction has buried the old city. You could call that simply whatever the old city was named and methods of entrance could vary and be in several different locations. Such areas wouldn't necessarily be officially mapped, or if so they might appear only on old maps. They might even lead to new or unexplored adventure areas.</p><p></p><p>You might also consider a water mill area that would have water wheels as well as water clocks.</p><p></p><p>If the lake is big enough to house a lakeside version of a lighthouse then you might also consider three of four locales where you can place high Lookout Towers, like a Ranger Station. </p><p></p><p>If the city is built upon a lake then chances are it is constructed mostly of timber and wood, meaning you will need the equivalent of fire-stations. And if you have a lot of crime you might think about having Vigilants and Vigilant stations, like the Romans did, in order to put out fires, have men act as city police and militia and riot control, and help with possible disasters. For instance some of the Vigilant stations might be famous because of what happened there, or because of the neighborhoods they service.</p><p></p><p>And a shipwrights district to build canoes, lake-craft, lake trading vessels.</p><p></p><p>You'd probably want, outside of the city, a hunting preserve for the rulers.</p><p></p><p>I also like Wik's idea of a floating barge. Or maybe several. One like he described, one for the Army/Lake Marines, one for the rulers and dignitaries to take visitors or guests aboard to tour the lake.</p><p></p><p>A Treasury as well. Since it is the capital you'd actually need two, a mint and treasury to make and distribute and store money, and a "Treasure House" which would be the place to safe-keep the most important treasures of the city and the Kingdom.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4567759, member: 54707"] Actually I misunderstood from the reference to Alexandria. I thought the reference to the lake had been a mistype and you had meant to say sea. Mention of the lighthouse confirmed for me that you had meant to say sea instead of lake. But since it is on a lake, and the lake is not really an inland sea, or a great lake, then you can scratch the cistern idea, and instead convert it into a water redistribution network. Maybe even a pumping system in case the area is subject to storms and floods. When not flooded they could be used as a below street level transport network for smugglers and criminals. Maybe even for foreign agents seeking information on the city. I don't know what you've already included in your city design, so I'm gonna make some open suggestions. If something sticks okay, if not, it doesn't. You might even think of including an old area (or deserted, or partially abandoned district) of the city which is basically like Venice is today (only a lake version caused by ever wetter rainy seasons), or a section that is now entirely underwater. As well as possible underground areas where the recent construction has buried the old city. You could call that simply whatever the old city was named and methods of entrance could vary and be in several different locations. Such areas wouldn't necessarily be officially mapped, or if so they might appear only on old maps. They might even lead to new or unexplored adventure areas. You might also consider a water mill area that would have water wheels as well as water clocks. If the lake is big enough to house a lakeside version of a lighthouse then you might also consider three of four locales where you can place high Lookout Towers, like a Ranger Station. If the city is built upon a lake then chances are it is constructed mostly of timber and wood, meaning you will need the equivalent of fire-stations. And if you have a lot of crime you might think about having Vigilants and Vigilant stations, like the Romans did, in order to put out fires, have men act as city police and militia and riot control, and help with possible disasters. For instance some of the Vigilant stations might be famous because of what happened there, or because of the neighborhoods they service. And a shipwrights district to build canoes, lake-craft, lake trading vessels. You'd probably want, outside of the city, a hunting preserve for the rulers. I also like Wik's idea of a floating barge. Or maybe several. One like he described, one for the Army/Lake Marines, one for the rulers and dignitaries to take visitors or guests aboard to tour the lake. A Treasury as well. Since it is the capital you'd actually need two, a mint and treasury to make and distribute and store money, and a "Treasure House" which would be the place to safe-keep the most important treasures of the city and the Kingdom. [/QUOTE]
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