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Help with class ability giving Time Stop to Fighters at 1st level
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<blockquote data-quote="Visigani" data-source="post: 5555625" data-attributes="member: 6676235"><p>Are you looking to improve the Fighter Class, or make your Fighter a Wizard slayer?</p><p></p><p></p><p>A Fighter should never BE a Wizard and the notion that the Fighter should be "burning down acres of farmland" entirely undoes the class. At that point, just roll a Wizard and write Fighter down instead.</p><p></p><p></p><p></p><p>If the goal is to improve the Fighter's versatility, then my suggestion is where it's at.</p><p></p><p>Consider your criteria when held up against my "Sunder Mastery" suggestion.</p><p></p><p></p><p>Sunder mastery would satisfy Interactions besides AC vs. DAM, interacts with the action economy, and provides potential attack and defense against magic. In other words, forcing the Evil Wizard's staff to "Save or Die" can be incredibly potent when used correctly and could potentially improve as the player levels as the weapons/shields/armors they would be wrecking via save or die would become that much more powerful.... hence a greater debuff.</p><p></p><p>Further, there's no reason why your idea couldn't be incorporated into mine as a Fighter Trick.... </p><p></p><p></p><p>Most of the things you suggested could become fighter tricks.</p><p></p><p>But if you're just looking for a Wizard by a different name, keep looking.</p></blockquote><p></p>
[QUOTE="Visigani, post: 5555625, member: 6676235"] Are you looking to improve the Fighter Class, or make your Fighter a Wizard slayer? A Fighter should never BE a Wizard and the notion that the Fighter should be "burning down acres of farmland" entirely undoes the class. At that point, just roll a Wizard and write Fighter down instead. If the goal is to improve the Fighter's versatility, then my suggestion is where it's at. Consider your criteria when held up against my "Sunder Mastery" suggestion. Sunder mastery would satisfy Interactions besides AC vs. DAM, interacts with the action economy, and provides potential attack and defense against magic. In other words, forcing the Evil Wizard's staff to "Save or Die" can be incredibly potent when used correctly and could potentially improve as the player levels as the weapons/shields/armors they would be wrecking via save or die would become that much more powerful.... hence a greater debuff. Further, there's no reason why your idea couldn't be incorporated into mine as a Fighter Trick.... Most of the things you suggested could become fighter tricks. But if you're just looking for a Wizard by a different name, keep looking. [/QUOTE]
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Help with class ability giving Time Stop to Fighters at 1st level
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