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Help with Cleric Build, share expertise please!
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<blockquote data-quote="Ramaster" data-source="post: 5959600" data-attributes="member: 6687585"><p style="text-align: left">Travel domain is considered by many (myself included) to be a Tier 1 domain. Te vanilla version is the best one, but the sub-domains aren't too bad either. As for the other domain... depending on the party composition (i.e. if you are the only source of healing on a big party) Healing is great too, the Restoration sub-domain is a little better than the vanilla one.</p> <p style="text-align: left"></p> <p style="text-align: left">Something I usually do is pick two domains that I like for my character and THEN I check to see if there is any God that has them both. If no one does, I just come up with a new deity that has them.</p> <p style="text-align: left"></p> <p style="text-align: left">As for the pointbuy... really, as other people said before, 50 points of standard Pathfinder pointbuy is A LOT. I might suggest going melee, since you can afford a high stating STR score. Mine would look something like this:</p> <p style="text-align: left"></p> <p style="text-align: left">STR 20 = 18 +2 (racial) </p> <p style="text-align: left">CON 14</p> <p style="text-align: left">DEX 14</p> <p style="text-align: left">INT 11</p> <p style="text-align: left">WIS 18</p> <p style="text-align: left">CHA 14</p> <p style="text-align: left"></p> <p style="text-align: left">Grab a two handed weapon and break skulls. If you are set on being a human, it might be worth to take a Weapon Prf. feat for a cool two handed weapon, such a Falchion or a Greatsword. Switching your race to half-orc gives you the proficiency with the falcon, but little else, while being a half-elf gives you prof. with any martial/exotic weapon (via Ancestral Arms) and some other cool stuff too (like +2 on perception and the ability to take both elven and human feats). </p> <p style="text-align: left"></p> <p style="text-align: left">Among the good exotic choices, you can get Fauchard (a two-handed with 1d10, crits on an 18 and has both reach and trip) and the most deadly Katana (a handed with 1d8, crtis on an 18 and is, literally, DEADLY).</p> <p style="text-align: left"></p> <p style="text-align: left">As for the traits, there are a couple ones (one of them asks that you are an elf, the other is social, I think) that give you a +2 on initiative checks. Going first is valuable with this build, since it lets you buff yourself and close the distance with the enemies before unleashing your deadly full attacks.</p> <p style="text-align: left"></p> <p style="text-align: left">The feat is a tricky one, since like rogues; you don't have a BAB of +1 on lvl 1. This prevents you from getting the best combat feats from the get-go. </p> <p style="text-align: left"></p> <p style="text-align: left">If you are concerned about your survivability, Toughness will give you additional HP (plus, taking it on lvl 1 is the optimal moment, if ever), Dodge more AC that applies to the hard-to-get-yet-immensely-useful Touch AC, Improved initiative (especially if combined with the trait) sends you to the first place on the battle order consistently, Combat Casting lets you pull off our spells easily (keep in mind that you will be on the front lines most of the time, with this build), Selective Channeling allows you to heal from the front line and Heavy armor prof lets you further drop your DEX to 12-13 (depending on whether or not you want to take Dodge at some point) and bumps your total possible AC to 10 (9 from the full plate and 1 from dex) compared to 8 (6 for the Breast plate and 2 from dex). As you can see, there is quite a lot of room to maneuver frem here.</p> <p style="text-align: left"></p> <p style="text-align: left">Your preferred spells would likely be Buffs for the whole party and yourself. Bless is great on lvl one, so is Divine Favour. On second level you get the all-mighty "+4 to one stat for 10 minutes/levels) spells and Prayer and it just gets better from then on.</p> <p style="text-align: left"></p> <p style="text-align: left">The awesome thing about clerics is the amazing flexibility they provide. The ONLY area where they lack a little is on the feat department and the prestige classes.</p></blockquote><p></p>
[QUOTE="Ramaster, post: 5959600, member: 6687585"] [LEFT]Travel domain is considered by many (myself included) to be a Tier 1 domain. Te vanilla version is the best one, but the sub-domains aren't too bad either. As for the other domain... depending on the party composition (i.e. if you are the only source of healing on a big party) Healing is great too, the Restoration sub-domain is a little better than the vanilla one. Something I usually do is pick two domains that I like for my character and THEN I check to see if there is any God that has them both. If no one does, I just come up with a new deity that has them. As for the pointbuy... really, as other people said before, 50 points of standard Pathfinder pointbuy is A LOT. I might suggest going melee, since you can afford a high stating STR score. Mine would look something like this: STR 20 = 18 +2 (racial) CON 14 DEX 14 INT 11 WIS 18 CHA 14 Grab a two handed weapon and break skulls. If you are set on being a human, it might be worth to take a Weapon Prf. feat for a cool two handed weapon, such a Falchion or a Greatsword. Switching your race to half-orc gives you the proficiency with the falcon, but little else, while being a half-elf gives you prof. with any martial/exotic weapon (via Ancestral Arms) and some other cool stuff too (like +2 on perception and the ability to take both elven and human feats). Among the good exotic choices, you can get Fauchard (a two-handed with 1d10, crits on an 18 and has both reach and trip) and the most deadly Katana (a handed with 1d8, crtis on an 18 and is, literally, DEADLY). As for the traits, there are a couple ones (one of them asks that you are an elf, the other is social, I think) that give you a +2 on initiative checks. Going first is valuable with this build, since it lets you buff yourself and close the distance with the enemies before unleashing your deadly full attacks. The feat is a tricky one, since like rogues; you don't have a BAB of +1 on lvl 1. This prevents you from getting the best combat feats from the get-go. If you are concerned about your survivability, Toughness will give you additional HP (plus, taking it on lvl 1 is the optimal moment, if ever), Dodge more AC that applies to the hard-to-get-yet-immensely-useful Touch AC, Improved initiative (especially if combined with the trait) sends you to the first place on the battle order consistently, Combat Casting lets you pull off our spells easily (keep in mind that you will be on the front lines most of the time, with this build), Selective Channeling allows you to heal from the front line and Heavy armor prof lets you further drop your DEX to 12-13 (depending on whether or not you want to take Dodge at some point) and bumps your total possible AC to 10 (9 from the full plate and 1 from dex) compared to 8 (6 for the Breast plate and 2 from dex). As you can see, there is quite a lot of room to maneuver frem here. Your preferred spells would likely be Buffs for the whole party and yourself. Bless is great on lvl one, so is Divine Favour. On second level you get the all-mighty "+4 to one stat for 10 minutes/levels) spells and Prayer and it just gets better from then on. The awesome thing about clerics is the amazing flexibility they provide. The ONLY area where they lack a little is on the feat department and the prestige classes.[/LEFT] [/QUOTE]
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