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Help with Cleric Build, share expertise please!
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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5959691" data-attributes="member: 73201"><p>I know you say you want to be human, but I'd suggest going with a Dwarf instead. </p><p></p><p>Just look at all their nice <a href="http://www.d20pfsrd.com/races/core-races/dwarf" target="_blank">racial traits</a>, they work really well for a cleric. You can be magic resistant as an alternate trait if you want to go that route, they get good saves to begin with, can see in the dark, and movement that works really well with the travel domain. You can wear your full plate mail w/o being encumbered as dwarves can carry heavy loads and their movement is never impaired, though they only have 20ft to start with. This would also give you a bit more con and wis, which would be nice for your cleric to be a bit tougher and have more spells per day. Another thing is that if you go with a dwarf you can use any weapons with the word dwarf in them such as the <a href="http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/waraxe-dwarven" target="_blank">Dwarven Waraxe</a> or this really cool 2h weapon - the <a href="http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/dorn-dergar-dwarven" target="_blank">Dwarven Dorn Dergar</a> - which might fit your flavor of someone who can stand back with a chained weapon to trip and hit his opponents at reach instead of wading up to within 5ft melee. </p><p></p><p>I agree that travel is one of the best domains and I even suggest looking into following <a href="http://webpages.charter.net/tedsarah/Pathfinder/srd/campaigns/Deities/CaydenCailean.htm" target="_blank">Cayden Cailean</a> as your deity. This way you get a deity that likes drink as much as dwarves usually do, you have access to the travel domain and I'd suggest the <a href="http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/good-domain" target="_blank">Good Domain</a> as well. The good domain gives you some nice spells for protection and some pretty sweet special abilities (note Touch of Good).</p><p></p><p>As far as feats go, this will depend on what you want to do with your cleric, as your number of feats are limited. Do you want to build a tripping cleric who buffs his allies? Do you want to build a defensive cleric who debuffs his enemies? Do you want to build a cleric who wades into combat and tries to cast while in the fight?</p><p></p><p>Personally, I like standing back and buffing, debuffing, and healing - but that is my personal preference when I play a cleric. Some people like to wade in as a badass battle cleric who does almost as much damage as a fighter. So you really need to figure out what your style will be because you can't do everything really well, you can do a thing or two really well.</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5959691, member: 73201"] I know you say you want to be human, but I'd suggest going with a Dwarf instead. Just look at all their nice [URL="http://www.d20pfsrd.com/races/core-races/dwarf"]racial traits[/URL], they work really well for a cleric. You can be magic resistant as an alternate trait if you want to go that route, they get good saves to begin with, can see in the dark, and movement that works really well with the travel domain. You can wear your full plate mail w/o being encumbered as dwarves can carry heavy loads and their movement is never impaired, though they only have 20ft to start with. This would also give you a bit more con and wis, which would be nice for your cleric to be a bit tougher and have more spells per day. Another thing is that if you go with a dwarf you can use any weapons with the word dwarf in them such as the [URL="http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/waraxe-dwarven"]Dwarven Waraxe[/URL] or this really cool 2h weapon - the [URL="http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/dorn-dergar-dwarven"]Dwarven Dorn Dergar[/URL] - which might fit your flavor of someone who can stand back with a chained weapon to trip and hit his opponents at reach instead of wading up to within 5ft melee. I agree that travel is one of the best domains and I even suggest looking into following [URL="http://webpages.charter.net/tedsarah/Pathfinder/srd/campaigns/Deities/CaydenCailean.htm"]Cayden Cailean[/URL] as your deity. This way you get a deity that likes drink as much as dwarves usually do, you have access to the travel domain and I'd suggest the [URL="http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/good-domain"]Good Domain[/URL] as well. The good domain gives you some nice spells for protection and some pretty sweet special abilities (note Touch of Good). As far as feats go, this will depend on what you want to do with your cleric, as your number of feats are limited. Do you want to build a tripping cleric who buffs his allies? Do you want to build a defensive cleric who debuffs his enemies? Do you want to build a cleric who wades into combat and tries to cast while in the fight? Personally, I like standing back and buffing, debuffing, and healing - but that is my personal preference when I play a cleric. Some people like to wade in as a badass battle cleric who does almost as much damage as a fighter. So you really need to figure out what your style will be because you can't do everything really well, you can do a thing or two really well. [/QUOTE]
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