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<blockquote data-quote="Siegfried Niemand" data-source="post: 2538628" data-attributes="member: 16926"><p><strong>Acererak the Eternal (CR 32)</strong></p><p>Male half-fiend/half-human lichfiend demilich wizard 3/cleric 3/true necromancer 15</p><p>CE Diminutive undead (evil)</p><p><strong>Init:</strong> +0; <strong>Senses</strong> darkvision 60 ft.; Listen +29, Spot +29</p><p><strong>Aura</strong> <em>fear</em> (60 ft., CL 21st, 5 HD or less, DC 32)</p><p><em>desecrate</em> (140 ft., allied undead only)</p><p><strong>Languages</strong> Abyssal, Ancient Baklunish, Anicent Suloise, Celestial, Common, Draconic, Dwarven, Elven, Flan, Giant, Githyanki, Infernal, Moilian, Old Oeridian, Sylaire, Terran</p><p><strong>AC</strong> 43, touch 37, flat-footed 40</p><p><strong>hp</strong> 388 (21 HD); <strong>DR</strong> 15/epic and bludgeoning (vorpal weapons ignore this DR, but do only half damage)</p><p><strong>Immune</strong> cold, electricity, polymorph, undead traits; magic immunity</p><p><strong>Resist</strong> acid 20, fire 20, sonic 20, turn resistance +20; <strong>SR</strong> 31</p><p><strong>Fort</strong> +9, <strong>Ref</strong> +10, <strong>Will</strong> +29</p><p><strong>Speed</strong> fly 180 ft. (perfect) (36 squares)</p><p><strong>Melee</strong> touch +36 (10d6+20 negative energy)</p><p><strong>Space</strong> 1 ft.; <strong>Reach</strong> 0 ft.</p><p><strong>Base Atk</strong> +10; <strong>Grp</strong> -2</p><p><strong>Atk Options</strong> death touch 1/day (kills creature with 17d6 or fewer hit points), paralyzing touch, smite good 1/day (+20 damage)</p><p><strong>Special Actions</strong> phylactery transference, rebuke undead 19/day (+14, 2d6+35, 23rd), spontaneous casting (inflict spells), trap the soul</p><p><strong>Spells:</strong> Prepare to taste...</p><p><strong>Spell-Like Abilities</strong> (CL 18th):</p><p>At will—alter self, astral projection, create greater undead (CL 21st), create undead (CL 21st), death knell (CL 21st; DC 24), enervation (CL 21st), greater dispel magic, harm (CL 21st; DC 28), summon monster I-IX, telekinesis (DC 27, object only), wierd (DC 31)</p><p>3/day—darkness (CL 21st), poison (CL 25th; DC 26), unholy aura (CL 21st; DC 30)</p><p>2/day—greater planar ally, horrid wilting (CL 25th; DC 30)</p><p>1/day—blasphemy (CL 21st), contagion (CL 25th; DC 25), desecrate (CL 21st), destruction (CL 25th; DC 29), energy drain (CL 25th), summon monster IX (CL 21st; fiends only), unhallow (CL 21st), unholy blight (CL 21st; DC 26), wail of the banshee (CL 25th; DC 31)</p><p><strong>Abilities</strong> Str 15, Dex 16, Con —, App 7, Int 41, Wis 37, Cha 35</p><p><strong>SQ</strong> aura of evil, inherent bonuses, necromantic prowess +5, perfect Automtic Still Spell</p><p><strong>Feats</strong> Black Lore of Moil, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Extra TurningB, Greater Spell Focus (necromancy), Lore of the Ur-Flan, Scribe Scroll, Spell Focus (necromancy), Unholy Toughness</p><p><strong>Epic Feats</strong> Epic Spell Focus (necromancy), Epic Spellcasting, Undead Mastery</p><p><strong>Flaws</strong> Forlorn, Inattentive</p><p><strong>Skills</strong> Appraise +15 (+17 for traps), Concentration +36, Craft (trapmaking) +39, Heal +19, Hide +35, Knowledge (arcana) +39, Knowledge (architechture and engineering) +28, Knowledge (history) +30, Knowledge (religion) +39, Knowledge (the planes) +30, Listen +29, Move Silently +23, Search +35 (+37 with secret doors), Sense Motive +33, Spellcraft +41 (+42 with scrolls), Spot +29, Survival +13 (+15 on other planes), Use Magic Device +24 (+26 with scrolls)</p><p><strong>Possessions</strong> 680,000 gp</p><p><strong>Spellbook</strong> spells prepared plus 0—all; 1st—backbiter, burning hands, cause fear, charm person, chill touch, comprehend languages, death grimace, feather fall, identify, lesser shivering touch, mage armor, magic missile, ray of enfeeblement, repair light damage, shield; 2nd—arcane lock, blindness/deafness, bone chill, command undead, dance of ruin, darkness, desiccating bubble, detect thoughts, false life, ghoul glyph, ghoul touch, heat leech, invisibility, scare, shriveling, slow consumption, spawn screen, spectral hand, wither limb, wracking touch; 3rd—false confidence, fireball, fly, blood snow, gentle repose, halt undead, haste, healing touch, hold person, incorporeal enhancement, lightning bolt, ray of exhaustion, shivering touch, thin air, vampiric touch; 4th—affliction, animate dead, bestow curse, burning blood, charm monster, contagion, demon dirge, desperation, detect scrying, dimension door, enervation, evil glare, fear, fire shield, grim revenge, jealousy, liquid pain, mindfrost, wrack; 5th—baleful polymorph, blight, cone of cold, contact other plane, death throes, gelid blood, haunt shift, kiss of the vampire, magic jar, night’s caress, opalescent glare, permanency, persistant image, planar tolerance, precipitate breach, soul shackles, spirit wall, stop heart, symbol of pain, wall of force, waves of fatigue; 6th—arrow of bone, chain lightning, circle of death, contingency, create undead, eyebite, ghoul gauntlet, heartfreeze, incorporeal nova, revive undead, spectral touch, symbol of fear, true seeing, undeath to death, waves of cold; 7th—avasculate, awaken undead, banishment, barghest’s feast, control undead, energy ebb, finger of death, miasma of entropy, prismatic spray, righteous glare, sword of darkness, symbol of weakness, waves of exhaustion; 8th—blackfire, clone, create greater undead, ghostform, greater bestow curse, greater planar binding, gutwrench, heart of stone, horrid wilting, last judgement, Otto’s irrisitable dance, skeletal guard, steal life, symbol of death; 9th—astral projection, energy drain, genesis, plague of undead, soul bind, time stop, wail of the banshee, wish</p><p></p><p><strong>Magic Immunity (Ex):</strong> Demiliches are immune to all magical and supernatural effects, except as follows. A shatter spell affects a demilich as if it were a crystalline creature, but deals half the damage normally indicated. A dispel evil spell deals 3d6 points of damage (Fort save for half). Holy smite spells affect demiliches normally.</p><p></p><p><strong>Paralyzing Touch (Su):</strong> Any living creature a demilich touches must succeed at a Fortitude save (DC 32) or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim. The effect cannot be dispelled. Anyone paralyzed by a demilich seems dead, though a successful Spot check (DC 20) or Heal check (DC 15) reveals that the victim is still alive.</p><p></p><p><strong>Phylactery Transference (Su):</strong> Headbands, belts, rings, cloaks, and other wearable items kept in close association with the demilich’s phylactery transfer all their benefits to the demilich no matter how far apart the demilich and phylactery are located. The standard limits on types of items utilized simultaneously still apply.</p><p></p><p><strong>Trap the Soul (Su):</strong> A demilich can trap the souls of up to eight living creatures per day. To use this power, it selects any target it can see within 300 feet. The target is allowed a Fortitude save (DC 32). If the target makes the saving throw, it gains four negative levels (this does not count as a use of trap the soul). If the target fails its save, the soul of the target is instantly drawn from its body and trapped within one of the gems incorporated into the demilich’s form. The gem gleams wickedly for 24 hours, indicating the captive soul within. The soulless body collapses in a mass of corruption and moulders in a single round, reduced to dust. If left to its own devices, the demilich slowly devours the soul over 24 hours—at the end of that time the soul is completely absorbed, and the victim is forever gone.</p><p></p><p>If the demilich is overcome before the soul is eaten, crushing the gem releases the soul, after which time it is free to seek the afterlife or be returned to its body by the use of resurrection, true resurrection, clone, or miracle. A potential victim protected by death ward is not immune to trap the soul, but does recieve a +5 bonus on the Fortitude saving throw.</p><p></p><p><strong>Inherent Bonuses:</strong> Acererak has gained a +5 inherent bonus to all of his ability scores.</p><p></p><p><strong>Perfect Automatic Still Spell:</strong> A demilich can cast all the spells it knows without gestures.</p></blockquote><p></p>
[QUOTE="Siegfried Niemand, post: 2538628, member: 16926"] [b]Acererak the Eternal (CR 32)[/b] Male half-fiend/half-human lichfiend demilich wizard 3/cleric 3/true necromancer 15 CE Diminutive undead (evil) [b]Init:[/b] +0; [b]Senses[/b] darkvision 60 ft.; Listen +29, Spot +29 [b]Aura[/b] [i]fear[/i] (60 ft., CL 21st, 5 HD or less, DC 32) [i]desecrate[/i] (140 ft., allied undead only) [b]Languages[/b] Abyssal, Ancient Baklunish, Anicent Suloise, Celestial, Common, Draconic, Dwarven, Elven, Flan, Giant, Githyanki, Infernal, Moilian, Old Oeridian, Sylaire, Terran [b]AC[/b] 43, touch 37, flat-footed 40 [b]hp[/b] 388 (21 HD); [b]DR[/b] 15/epic and bludgeoning (vorpal weapons ignore this DR, but do only half damage) [b]Immune[/b] cold, electricity, polymorph, undead traits; magic immunity [b]Resist[/b] acid 20, fire 20, sonic 20, turn resistance +20; [b]SR[/b] 31 [b]Fort[/b] +9, [b]Ref[/b] +10, [b]Will[/b] +29 [b]Speed[/b] fly 180 ft. (perfect) (36 squares) [b]Melee[/b] touch +36 (10d6+20 negative energy) [b]Space[/b] 1 ft.; [b]Reach[/b] 0 ft. [b]Base Atk[/b] +10; [b]Grp[/b] -2 [b]Atk Options[/b] death touch 1/day (kills creature with 17d6 or fewer hit points), paralyzing touch, smite good 1/day (+20 damage) [b]Special Actions[/b] phylactery transference, rebuke undead 19/day (+14, 2d6+35, 23rd), spontaneous casting (inflict spells), trap the soul [b]Spells:[/b] Prepare to taste... [b]Spell-Like Abilities[/b] (CL 18th): At will—alter self, astral projection, create greater undead (CL 21st), create undead (CL 21st), death knell (CL 21st; DC 24), enervation (CL 21st), greater dispel magic, harm (CL 21st; DC 28), summon monster I-IX, telekinesis (DC 27, object only), wierd (DC 31) 3/day—darkness (CL 21st), poison (CL 25th; DC 26), unholy aura (CL 21st; DC 30) 2/day—greater planar ally, horrid wilting (CL 25th; DC 30) 1/day—blasphemy (CL 21st), contagion (CL 25th; DC 25), desecrate (CL 21st), destruction (CL 25th; DC 29), energy drain (CL 25th), summon monster IX (CL 21st; fiends only), unhallow (CL 21st), unholy blight (CL 21st; DC 26), wail of the banshee (CL 25th; DC 31) [b]Abilities[/b] Str 15, Dex 16, Con —, App 7, Int 41, Wis 37, Cha 35 [b]SQ[/b] aura of evil, inherent bonuses, necromantic prowess +5, perfect Automtic Still Spell [b]Feats[/b] Black Lore of Moil, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Extra TurningB, Greater Spell Focus (necromancy), Lore of the Ur-Flan, Scribe Scroll, Spell Focus (necromancy), Unholy Toughness [b]Epic Feats[/b] Epic Spell Focus (necromancy), Epic Spellcasting, Undead Mastery [b]Flaws[/b] Forlorn, Inattentive [b]Skills[/b] Appraise +15 (+17 for traps), Concentration +36, Craft (trapmaking) +39, Heal +19, Hide +35, Knowledge (arcana) +39, Knowledge (architechture and engineering) +28, Knowledge (history) +30, Knowledge (religion) +39, Knowledge (the planes) +30, Listen +29, Move Silently +23, Search +35 (+37 with secret doors), Sense Motive +33, Spellcraft +41 (+42 with scrolls), Spot +29, Survival +13 (+15 on other planes), Use Magic Device +24 (+26 with scrolls) [b]Possessions[/b] 680,000 gp [b]Spellbook[/b] spells prepared plus 0—all; 1st—backbiter, burning hands, cause fear, charm person, chill touch, comprehend languages, death grimace, feather fall, identify, lesser shivering touch, mage armor, magic missile, ray of enfeeblement, repair light damage, shield; 2nd—arcane lock, blindness/deafness, bone chill, command undead, dance of ruin, darkness, desiccating bubble, detect thoughts, false life, ghoul glyph, ghoul touch, heat leech, invisibility, scare, shriveling, slow consumption, spawn screen, spectral hand, wither limb, wracking touch; 3rd—false confidence, fireball, fly, blood snow, gentle repose, halt undead, haste, healing touch, hold person, incorporeal enhancement, lightning bolt, ray of exhaustion, shivering touch, thin air, vampiric touch; 4th—affliction, animate dead, bestow curse, burning blood, charm monster, contagion, demon dirge, desperation, detect scrying, dimension door, enervation, evil glare, fear, fire shield, grim revenge, jealousy, liquid pain, mindfrost, wrack; 5th—baleful polymorph, blight, cone of cold, contact other plane, death throes, gelid blood, haunt shift, kiss of the vampire, magic jar, night’s caress, opalescent glare, permanency, persistant image, planar tolerance, precipitate breach, soul shackles, spirit wall, stop heart, symbol of pain, wall of force, waves of fatigue; 6th—arrow of bone, chain lightning, circle of death, contingency, create undead, eyebite, ghoul gauntlet, heartfreeze, incorporeal nova, revive undead, spectral touch, symbol of fear, true seeing, undeath to death, waves of cold; 7th—avasculate, awaken undead, banishment, barghest’s feast, control undead, energy ebb, finger of death, miasma of entropy, prismatic spray, righteous glare, sword of darkness, symbol of weakness, waves of exhaustion; 8th—blackfire, clone, create greater undead, ghostform, greater bestow curse, greater planar binding, gutwrench, heart of stone, horrid wilting, last judgement, Otto’s irrisitable dance, skeletal guard, steal life, symbol of death; 9th—astral projection, energy drain, genesis, plague of undead, soul bind, time stop, wail of the banshee, wish [b]Magic Immunity (Ex):[/b] Demiliches are immune to all magical and supernatural effects, except as follows. A shatter spell affects a demilich as if it were a crystalline creature, but deals half the damage normally indicated. A dispel evil spell deals 3d6 points of damage (Fort save for half). Holy smite spells affect demiliches normally. [b]Paralyzing Touch (Su):[/b] Any living creature a demilich touches must succeed at a Fortitude save (DC 32) or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim. The effect cannot be dispelled. Anyone paralyzed by a demilich seems dead, though a successful Spot check (DC 20) or Heal check (DC 15) reveals that the victim is still alive. [b]Phylactery Transference (Su):[/b] Headbands, belts, rings, cloaks, and other wearable items kept in close association with the demilich’s phylactery transfer all their benefits to the demilich no matter how far apart the demilich and phylactery are located. The standard limits on types of items utilized simultaneously still apply. [b]Trap the Soul (Su):[/b] A demilich can trap the souls of up to eight living creatures per day. To use this power, it selects any target it can see within 300 feet. The target is allowed a Fortitude save (DC 32). If the target makes the saving throw, it gains four negative levels (this does not count as a use of trap the soul). If the target fails its save, the soul of the target is instantly drawn from its body and trapped within one of the gems incorporated into the demilich’s form. The gem gleams wickedly for 24 hours, indicating the captive soul within. The soulless body collapses in a mass of corruption and moulders in a single round, reduced to dust. If left to its own devices, the demilich slowly devours the soul over 24 hours—at the end of that time the soul is completely absorbed, and the victim is forever gone. If the demilich is overcome before the soul is eaten, crushing the gem releases the soul, after which time it is free to seek the afterlife or be returned to its body by the use of resurrection, true resurrection, clone, or miracle. A potential victim protected by death ward is not immune to trap the soul, but does recieve a +5 bonus on the Fortitude saving throw. [b]Inherent Bonuses:[/b] Acererak has gained a +5 inherent bonus to all of his ability scores. [b]Perfect Automatic Still Spell:[/b] A demilich can cast all the spells it knows without gestures. [/QUOTE]
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