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help with CR of a trap and was it fair?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6076384" data-attributes="member: 1165"><p>We'd need more detail.</p><p></p><p>What table rules do you follow for searching for traps? Was the trap placed in a logical location? Is it the kind of trap that could just kill a dungeon employee?</p><p></p><p>Falling into a pit trap is a Reflex DC 20 check. Rogues have good Reflex saves, and have trap sense +2 by that level. Is the campaign following Wealth by Level? Did you roll rather than buy stats?</p><p></p><p>They fell into a 50 foot deep trap, but with liquid at the bottom. That probably cut 10 to 20 feet worth of damage right there. But then there's the acid. How much damage did it do? Was it ongoing?</p><p></p><p>How slippery were the walls? (What was the Climb DC?) If the rogue could make it, they could climb up and hang on to the side, away from the acid.</p><p></p><p>Were the untrapped PCs able to do <em>anything</em>? The pit had a top, right, so why not just break it with a hammer?</p><p></p><p>Was there a fight going on as well, or was this just a random acid pit trap? (Lots of traps get poorly used this way.)</p><p></p><p>Short response: We need a lot more detail before we could assign a CR value or say if it's fair.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6076384, member: 1165"] We'd need more detail. What table rules do you follow for searching for traps? Was the trap placed in a logical location? Is it the kind of trap that could just kill a dungeon employee? Falling into a pit trap is a Reflex DC 20 check. Rogues have good Reflex saves, and have trap sense +2 by that level. Is the campaign following Wealth by Level? Did you roll rather than buy stats? They fell into a 50 foot deep trap, but with liquid at the bottom. That probably cut 10 to 20 feet worth of damage right there. But then there's the acid. How much damage did it do? Was it ongoing? How slippery were the walls? (What was the Climb DC?) If the rogue could make it, they could climb up and hang on to the side, away from the acid. Were the untrapped PCs able to do [i]anything[/i]? The pit had a top, right, so why not just break it with a hammer? Was there a fight going on as well, or was this just a random acid pit trap? (Lots of traps get poorly used this way.) Short response: We need a lot more detail before we could assign a CR value or say if it's fair. [/QUOTE]
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help with CR of a trap and was it fair?
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