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General Tabletop Discussion
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help with CR of a trap and was it fair?
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<blockquote data-quote="Dozen" data-source="post: 6080159" data-attributes="member: 6698275"><p>He's still turning into goo faster. A lot faster as well, since he's submerged.</p><p></p><p></p><p>No. I'd actually reduce this hypothetical situational CR because I'm probably aware he's impervious to acid, taking the acid's CR, leaving the drowning hazard's and the pit's. And that's only if he's knocked senseless from the fall, you don't normally drown in knee-deep liquid. And all of <em>those </em>are only if you change the CR based on every little ability your players may have and may also possibly have active just at the right moment, the usefulness of which I can't deny, but still, it's the kind of overkill only my sort of DMs are willing to put up with.</p></blockquote><p></p>
[QUOTE="Dozen, post: 6080159, member: 6698275"] He's still turning into goo faster. A lot faster as well, since he's submerged. No. I'd actually reduce this hypothetical situational CR because I'm probably aware he's impervious to acid, taking the acid's CR, leaving the drowning hazard's and the pit's. And that's only if he's knocked senseless from the fall, you don't normally drown in knee-deep liquid. And all of [I]those [/I]are only if you change the CR based on every little ability your players may have and may also possibly have active just at the right moment, the usefulness of which I can't deny, but still, it's the kind of overkill only my sort of DMs are willing to put up with. [/QUOTE]
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help with CR of a trap and was it fair?
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