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help with CR of a trap and was it fair?
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<blockquote data-quote="Dozen" data-source="post: 6080445" data-attributes="member: 6698275"><p>1. I'm already a DM. 2. I don't base XP distribution solely on Encounter CR. Sorry about that<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> He'd get bonus for foresight if he was prepared, tough how did he have any idea he would fall into a hole filled with acid in a few hours is beyond me, and amassing bonuses is just caution in a place where everything and everyone is out to murder you horribly. 3. That lol at the end completely ruins the impact, lose it. 4. You say that, yet you'd increase the CR when they are prepared for acid-based attacks but not for a drowning hazard? I've seen customers from stories on Not Always Right make more sense, and I'm pretty sure a big portion of those tales are rigged.</p><p></p><p></p><p></p><p>Are you ignoring every second fact in each of your arguments on purpose? A character with 220 hit points is not going to get knocked out from falling down the pit to drown in knee-deep acid, for goodness' sake, there's no chance of drowning. Hell, anyone who has few enough hit points to get knocked out from the fall would dissolve faster than drown, it's basic math - being submerged in acid deals 10d6 damage, and when you're out cold, you have 0 hp or less! The character you're describing would need to have low enough max hp to get knocked out from a pitfall trap and acid contact, yet enough resistance to survive for a round in the negatives while having an acid bath! Nobody is going to universally change a trap's CR based on the off-chance someone like that exists in the campaign so the inattentive rogues who are not him would have the right to complain! This debate is just embarrassing you by this point. At least it should, and I hope so.</p></blockquote><p></p>
[QUOTE="Dozen, post: 6080445, member: 6698275"] 1. I'm already a DM. 2. I don't base XP distribution solely on Encounter CR. Sorry about that:P He'd get bonus for foresight if he was prepared, tough how did he have any idea he would fall into a hole filled with acid in a few hours is beyond me, and amassing bonuses is just caution in a place where everything and everyone is out to murder you horribly. 3. That lol at the end completely ruins the impact, lose it. 4. You say that, yet you'd increase the CR when they are prepared for acid-based attacks but not for a drowning hazard? I've seen customers from stories on Not Always Right make more sense, and I'm pretty sure a big portion of those tales are rigged. Are you ignoring every second fact in each of your arguments on purpose? A character with 220 hit points is not going to get knocked out from falling down the pit to drown in knee-deep acid, for goodness' sake, there's no chance of drowning. Hell, anyone who has few enough hit points to get knocked out from the fall would dissolve faster than drown, it's basic math - being submerged in acid deals 10d6 damage, and when you're out cold, you have 0 hp or less! The character you're describing would need to have low enough max hp to get knocked out from a pitfall trap and acid contact, yet enough resistance to survive for a round in the negatives while having an acid bath! Nobody is going to universally change a trap's CR based on the off-chance someone like that exists in the campaign so the inattentive rogues who are not him would have the right to complain! This debate is just embarrassing you by this point. At least it should, and I hope so. [/QUOTE]
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