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Help with CR of BBEG
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<blockquote data-quote="AuraSeer" data-source="post: 1946303" data-attributes="member: 1331"><p>Well, there's your answer. Have the dragon simply refuse to reveal his true form at this time.</p><p></p><p>Confronted by the PCs he remains in his <em>polymorphed</em> shape, and defends himself only with minions and his sorcerer spells. By the time he's taken maybe 200 points of damage-- obviously more than a human should survive, but not yet enough to threaten his life-- he should realize he can't defeat the PCs without reverting to his dragon shape. At that point he decides to <em>teleport</em> away rather than give up his disguise. (For extra points in Evil Style, he can sneer at their puny abilities, and inform them just how lucky they are that he doesn't feel lke killing them today.)</p><p></p><p>A Sor11 with the dragon's stats (Charisma, hit points, saves and SR) is a very credible BBEG for your party; if you want a very difficult fight, you could even give him one or two class levels in sorcerer. The players will realize something's up when he soaks up all that damage without dying, and will be really frustrated when he gets away.</p><p></p><p>The real benefit of a setup like this is that you have an awesome recurring villain. Have the party fight him once or twice more over the next few levels, again in public places where he must still pretend to be human. Then at the very climax of the campaign, when the party has reached 17th-20th level, they track him down a third time-- in a desolate locale with no witnesses. (The rim of an erupting volcano would be fun.) They beat on the "evil sorcerer" again for one round, then he gets sick of losing, and returns to dragon form to lay down the smack.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 1946303, member: 1331"] Well, there's your answer. Have the dragon simply refuse to reveal his true form at this time. Confronted by the PCs he remains in his [i]polymorphed[/i] shape, and defends himself only with minions and his sorcerer spells. By the time he's taken maybe 200 points of damage-- obviously more than a human should survive, but not yet enough to threaten his life-- he should realize he can't defeat the PCs without reverting to his dragon shape. At that point he decides to [i]teleport[/i] away rather than give up his disguise. (For extra points in Evil Style, he can sneer at their puny abilities, and inform them just how lucky they are that he doesn't feel lke killing them today.) A Sor11 with the dragon's stats (Charisma, hit points, saves and SR) is a very credible BBEG for your party; if you want a very difficult fight, you could even give him one or two class levels in sorcerer. The players will realize something's up when he soaks up all that damage without dying, and will be really frustrated when he gets away. The real benefit of a setup like this is that you have an awesome recurring villain. Have the party fight him once or twice more over the next few levels, again in public places where he must still pretend to be human. Then at the very climax of the campaign, when the party has reached 17th-20th level, they track him down a third time-- in a desolate locale with no witnesses. (The rim of an erupting volcano would be fun.) They beat on the "evil sorcerer" again for one round, then he gets sick of losing, and returns to dragon form to lay down the smack. [/QUOTE]
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